refactor console: extreu updateCursorBlink/Typewriter/Resize/OpenClose i handleTextInput/HistoryUp/Down/Tab
This commit is contained in:
+166
-149
@@ -193,84 +193,92 @@ void Console::redrawText() {
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Screen::get()->setRendererSurface(previous_renderer);
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}
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// Actualiza la animación de la consola
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void Console::update(float delta_time) { // NOLINT(readability-function-cognitive-complexity)
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if (status_ == Status::HIDDEN) {
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// Parpadeig del cursor (només quan ACTIVE)
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void Console::updateCursorBlink(float delta_time) {
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cursor_timer_ += delta_time;
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const float THRESHOLD = cursor_visible_ ? CURSOR_ON_TIME : CURSOR_OFF_TIME;
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if (cursor_timer_ >= THRESHOLD) {
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cursor_timer_ = 0.0F;
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cursor_visible_ = !cursor_visible_;
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}
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}
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// Revelat lletra a lletra de msg_lines_ (només quan ACTIVE)
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void Console::updateTypewriter(float delta_time) {
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const int TOTAL_CHARS = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
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if (typewriter_chars_ >= TOTAL_CHARS) { return; }
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typewriter_timer_ += delta_time;
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while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < TOTAL_CHARS) {
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typewriter_timer_ -= TYPEWRITER_CHAR_DELAY;
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++typewriter_chars_;
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}
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}
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// Animació d'altura quan msg_lines_ canvia (només quan ACTIVE i height_ != target_height_)
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void Console::updateResizeAnimation(float delta_time) {
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if (anim_progress_ == 0.0F) {
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// Iniciar animació de resize
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anim_start_ = height_;
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anim_end_ = target_height_;
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}
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anim_progress_ = std::min(anim_progress_ + (delta_time / ANIM_DURATION), 1.0F);
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const float PREV_HEIGHT = height_;
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height_ = anim_start_ + ((anim_end_ - anim_start_) * Easing::cubicInOut(anim_progress_));
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if (anim_progress_ >= 1.0F) {
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height_ = target_height_;
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anim_progress_ = 0.0F;
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}
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// Actualitzar el Notifier incrementalment amb el delta d'altura
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if (Notifier::get() != nullptr) {
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const int DELTA_PX = static_cast<int>(height_) - static_cast<int>(PREV_HEIGHT);
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if (DELTA_PX > 0) {
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Notifier::get()->addYOffset(DELTA_PX);
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notifier_offset_applied_ += DELTA_PX;
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} else if (DELTA_PX < 0) {
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Notifier::get()->removeYOffset(-DELTA_PX);
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notifier_offset_applied_ += DELTA_PX;
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}
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}
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// Reconstruir la Surface al nou tamany (xicoteta: 256×~18-72px)
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const float WIDTH = Options::game.width;
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surface_ = std::make_shared<Surface>(WIDTH, height_);
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sprite_->setSurface(surface_);
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}
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// Animació RISING/VANISHING (basada en temps amb easing)
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void Console::updateOpenCloseAnimation(float delta_time) {
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anim_progress_ = std::min(anim_progress_ + (delta_time / ANIM_DURATION), 1.0F);
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y_ = anim_start_ + ((anim_end_ - anim_start_) * Easing::cubicInOut(anim_progress_));
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if (anim_progress_ < 1.0F) { return; }
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y_ = anim_end_;
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anim_progress_ = 0.0F;
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if (status_ == Status::RISING) {
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status_ = Status::ACTIVE;
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return;
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}
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status_ = Status::HIDDEN;
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// Reset del missatge una vegada completament oculta
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msg_lines_ = {std::string(CONSOLE_NAME) + " " + std::string(CONSOLE_VERSION)};
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target_height_ = calcTargetHeight(static_cast<int>(msg_lines_.size()));
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}
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// Actualiza la animación de la consola
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void Console::update(float delta_time) {
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if (status_ == Status::HIDDEN) { return; }
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// Parpadeo del cursor (solo cuando activa)
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if (status_ == Status::ACTIVE) {
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cursor_timer_ += delta_time;
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const float THRESHOLD = cursor_visible_ ? CURSOR_ON_TIME : CURSOR_OFF_TIME;
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if (cursor_timer_ >= THRESHOLD) {
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cursor_timer_ = 0.0F;
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cursor_visible_ = !cursor_visible_;
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updateCursorBlink(delta_time);
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updateTypewriter(delta_time);
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if (height_ != target_height_) {
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updateResizeAnimation(delta_time);
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}
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}
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// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
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if (status_ == Status::ACTIVE) {
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const int TOTAL_CHARS = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
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if (typewriter_chars_ < TOTAL_CHARS) {
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typewriter_timer_ += delta_time;
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while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < TOTAL_CHARS) {
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typewriter_timer_ -= TYPEWRITER_CHAR_DELAY;
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++typewriter_chars_;
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}
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}
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}
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// Animación de altura (resize cuando msg_lines_ cambia); solo en ACTIVE
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if (status_ == Status::ACTIVE && height_ != target_height_) {
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if (anim_progress_ == 0.0F) {
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// Iniciar animación de resize
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anim_start_ = height_;
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anim_end_ = target_height_;
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}
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anim_progress_ = std::min(anim_progress_ + (delta_time / ANIM_DURATION), 1.0F);
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const float PREV_HEIGHT = height_;
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height_ = anim_start_ + ((anim_end_ - anim_start_) * Easing::cubicInOut(anim_progress_));
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if (anim_progress_ >= 1.0F) {
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height_ = target_height_;
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anim_progress_ = 0.0F;
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}
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// Actualizar el Notifier incrementalmente con el delta de altura
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if (Notifier::get() != nullptr) {
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const int DELTA_PX = static_cast<int>(height_) - static_cast<int>(PREV_HEIGHT);
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if (DELTA_PX > 0) {
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Notifier::get()->addYOffset(DELTA_PX);
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notifier_offset_applied_ += DELTA_PX;
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} else if (DELTA_PX < 0) {
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Notifier::get()->removeYOffset(-DELTA_PX);
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notifier_offset_applied_ += DELTA_PX;
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}
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}
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// Reconstruir la Surface al nuevo tamaño (pequeña: 256×~18-72px)
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const float WIDTH = Options::game.width;
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surface_ = std::make_shared<Surface>(WIDTH, height_);
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sprite_->setSurface(surface_);
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}
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// Redibujar texto cada frame
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redrawText();
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// Animación de apertura/cierre (basada en tiempo)
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if (status_ == Status::RISING || status_ == Status::VANISHING) {
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anim_progress_ = std::min(anim_progress_ + (delta_time / ANIM_DURATION), 1.0F);
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y_ = anim_start_ + ((anim_end_ - anim_start_) * Easing::cubicInOut(anim_progress_));
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if (anim_progress_ >= 1.0F) {
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y_ = anim_end_;
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anim_progress_ = 0.0F;
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if (status_ == Status::RISING) {
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status_ = Status::ACTIVE;
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} else {
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status_ = Status::HIDDEN;
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msg_lines_ = {std::string(CONSOLE_NAME) + " " + std::string(CONSOLE_VERSION)};
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target_height_ = calcTargetHeight(static_cast<int>(msg_lines_.size()));
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}
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}
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updateOpenCloseAnimation(delta_time);
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}
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SDL_FRect rect = {.x = 0, .y = y_, .w = Options::game.width, .h = height_};
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@@ -334,94 +342,103 @@ void Console::toggle() {
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}
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}
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// Insereix caràcters imprimibles a input_line_ (filtra control i la toggle key activa)
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void Console::handleTextInput(const SDL_Event& event) {
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if (static_cast<unsigned char>(event.text.text[0]) < 32) { return; }
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// Ignorar text si la tecla toggle està pulsada (evita escriure el seu caràcter)
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if (KeyConfig::get() != nullptr) {
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SDL_Keycode toggle_key = KeyConfig::get()->key("GLOBAL", "console");
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SDL_Scancode toggle_sc = SDL_GetScancodeFromKey(toggle_key, nullptr);
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if (toggle_sc != SDL_SCANCODE_UNKNOWN) {
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const bool* ks = SDL_GetKeyboardState(nullptr);
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if (ks[toggle_sc]) { return; }
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}
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}
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if (static_cast<int>(input_line_.size()) < MAX_LINE_CHARS) {
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input_line_ += event.text.text;
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}
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tab_matches_.clear();
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}
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// Navega enrere a l'historial (cap a comandes més antigues)
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void Console::handleHistoryUp() {
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tab_matches_.clear();
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if (history_index_ >= static_cast<int>(history_.size()) - 1) { return; }
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if (history_index_ == -1) { saved_input_ = input_line_; }
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++history_index_;
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input_line_ = history_[static_cast<size_t>(history_index_)];
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}
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// Navega cap al present a l'historial (cap a comandes més recents)
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void Console::handleHistoryDown() {
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tab_matches_.clear();
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if (history_index_ < 0) { return; }
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--history_index_;
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input_line_ = (history_index_ == -1) ? saved_input_ : history_[static_cast<size_t>(history_index_)];
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}
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// Autocompletat per TAB: calcula candidats si cal i cicla
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void Console::handleTab() {
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if (tab_matches_.empty()) {
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std::string upper;
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for (const unsigned char C : input_line_) { upper += static_cast<char>(std::toupper(C)); }
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const size_t SPACE_POS = upper.rfind(' ');
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if (SPACE_POS == std::string::npos) {
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// Mode comanda: cicla keywords visibles que comencen pel prefix
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const auto KEYWORDS = registry_.getVisibleKeywords();
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std::ranges::copy_if(KEYWORDS, std::back_inserter(tab_matches_), [&upper](const auto& kw) { return upper.empty() || kw.starts_with(upper); });
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} else {
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const std::string BASE_CMD = upper.substr(0, SPACE_POS);
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const std::string SUB_PREFIX = upper.substr(SPACE_POS + 1);
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const auto OPTS = registry_.getCompletions(BASE_CMD);
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for (const auto& arg : OPTS) {
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if (!SUB_PREFIX.empty() && !std::string_view{arg}.starts_with(SUB_PREFIX)) { continue; }
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std::string match = BASE_CMD;
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match += ' ';
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match += arg;
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tab_matches_.emplace_back(std::move(match));
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}
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}
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tab_index_ = -1;
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}
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if (tab_matches_.empty()) { return; }
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tab_index_ = (tab_index_ + 1) % static_cast<int>(tab_matches_.size());
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std::string result = tab_matches_[static_cast<size_t>(tab_index_)];
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std::ranges::transform(result, result.begin(), [](char c) { return static_cast<char>(std::tolower(static_cast<unsigned char>(c))); });
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input_line_ = result;
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}
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// Procesa el evento SDL: entrada de texto, Backspace, Enter
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void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-function-cognitive-complexity)
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void Console::handleEvent(const SDL_Event& event) {
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if (status_ != Status::ACTIVE) { return; }
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if (event.type == SDL_EVENT_TEXT_INPUT) {
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// Filtrar caracteres de control (tab, newline, etc.)
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if (static_cast<unsigned char>(event.text.text[0]) < 32) { return; }
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// Ignorar texto si la tecla toggle está pulsada (evita escribir su carácter)
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if (KeyConfig::get() != nullptr) {
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SDL_Keycode toggle_key = KeyConfig::get()->key("GLOBAL", "console");
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SDL_Scancode toggle_sc = SDL_GetScancodeFromKey(toggle_key, nullptr);
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if (toggle_sc != SDL_SCANCODE_UNKNOWN) {
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const bool* ks = SDL_GetKeyboardState(nullptr);
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if (ks[toggle_sc]) { return; }
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}
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}
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if (static_cast<int>(input_line_.size()) < MAX_LINE_CHARS) {
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input_line_ += event.text.text;
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}
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tab_matches_.clear();
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handleTextInput(event);
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return;
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}
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if (event.type != SDL_EVENT_KEY_DOWN) { return; }
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if (event.type == SDL_EVENT_KEY_DOWN) {
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switch (event.key.scancode) {
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case SDL_SCANCODE_BACKSPACE:
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tab_matches_.clear();
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if (!input_line_.empty()) { input_line_.pop_back(); }
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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processCommand();
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break;
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case SDL_SCANCODE_UP:
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// Navegar hacia atrás en el historial
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tab_matches_.clear();
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if (history_index_ < static_cast<int>(history_.size()) - 1) {
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if (history_index_ == -1) { saved_input_ = input_line_; }
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++history_index_;
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input_line_ = history_[static_cast<size_t>(history_index_)];
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}
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break;
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case SDL_SCANCODE_DOWN:
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// Navegar hacia el presente en el historial
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tab_matches_.clear();
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if (history_index_ >= 0) {
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--history_index_;
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input_line_ = (history_index_ == -1)
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? saved_input_
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: history_[static_cast<size_t>(history_index_)];
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}
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break;
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case SDL_SCANCODE_TAB: {
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if (tab_matches_.empty()) {
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// Calcular el input actual en mayúsculas
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std::string upper;
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for (unsigned char c : input_line_) { upper += static_cast<char>(std::toupper(c)); }
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const size_t SPACE_POS = upper.rfind(' ');
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if (SPACE_POS == std::string::npos) {
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// Modo comando: ciclar keywords visibles que empiecen por el prefijo
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const auto VISIBLE = registry_.getVisibleKeywords();
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std::ranges::copy_if(VISIBLE, std::back_inserter(tab_matches_), [&](const auto& kw) { return upper.empty() || kw.starts_with(upper); });
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} else {
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const std::string BASE_CMD = upper.substr(0, SPACE_POS);
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const std::string SUB_PREFIX = upper.substr(SPACE_POS + 1);
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const auto OPTS = registry_.getCompletions(BASE_CMD);
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for (const auto& arg : OPTS) {
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if (SUB_PREFIX.empty() || std::string_view{arg}.starts_with(SUB_PREFIX)) {
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std::string match = BASE_CMD;
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match += ' ';
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match += arg;
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tab_matches_.emplace_back(std::move(match));
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}
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}
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}
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tab_index_ = -1;
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}
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if (tab_matches_.empty()) { break; }
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tab_index_ = (tab_index_ + 1) % static_cast<int>(tab_matches_.size());
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std::string result = tab_matches_[static_cast<size_t>(tab_index_)];
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std::ranges::transform(result, result.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
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input_line_ = result;
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break;
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}
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default:
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break;
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}
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switch (event.key.scancode) {
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case SDL_SCANCODE_BACKSPACE:
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tab_matches_.clear();
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if (!input_line_.empty()) { input_line_.pop_back(); }
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break;
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case SDL_SCANCODE_RETURN:
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case SDL_SCANCODE_KP_ENTER:
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processCommand();
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break;
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case SDL_SCANCODE_UP:
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handleHistoryUp();
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break;
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case SDL_SCANCODE_DOWN:
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handleHistoryDown();
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break;
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case SDL_SCANCODE_TAB:
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handleTab();
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break;
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default:
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break;
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}
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}
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@@ -79,6 +79,14 @@ class Console {
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void redrawText(); // Redibuja el texto dinámico (msg + input + cursor)
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void processCommand(); // Procesa el comando introducido por el usuario
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[[nodiscard]] auto wrapText(const std::string& text) const -> std::vector<std::string>; // Word-wrap por ancho en píxeles
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void updateCursorBlink(float delta_time); // Parpadeig del cursor (només quan ACTIVE)
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void updateTypewriter(float delta_time); // Revelat lletra a lletra de msg_lines_
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void updateResizeAnimation(float delta_time); // Animació d'altura quan msg_lines_ canvia
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void updateOpenCloseAnimation(float delta_time); // Animació RISING/VANISHING
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void handleTextInput(const SDL_Event& event); // Insereix caràcters imprimibles a input_line_
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void handleHistoryUp(); // Navega enrere a l'historial
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void handleHistoryDown(); // Navega cap al present a l'historial
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void handleTab(); // Autocompletat per TAB: calcula candidats si cal i cicla
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// Objetos de renderizado
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std::shared_ptr<Text> text_;
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