neteja NOLINT identifier-naming i lambdes a metodes privats Game
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@@ -149,7 +149,7 @@ class MapEditor {
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[[nodiscard]] auto getSelectionType() const -> EntityType { return selection_.type; }
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private:
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static MapEditor* instance_; // NOLINT(readability-identifier-naming) [SINGLETON] Objeto privado
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static MapEditor* instance_;
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MapEditor(); // Constructor
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~MapEditor(); // Destructor
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