neteja NOLINT identifier-naming i lambdes a metodes privats Game

This commit is contained in:
2026-05-17 21:22:06 +02:00
parent 38d927a7a1
commit c7b88cd05f
10 changed files with 77 additions and 76 deletions
+1 -1
View File
@@ -17,7 +17,7 @@ DoorManager::DoorManager(std::string room_id, SolidActorManager* solid_actors)
// Añade una puerta y la registra en el SolidActorManager. El bit
// BLOCKS_PLAYER del propio Door determina si bloquea al Player (se setea en
// el constructor si la puerta no arranca ya abierta desde el DoorTracker).
void DoorManager::addDoor(std::shared_ptr<Door> door) { // NOLINT(readability-identifier-naming)
void DoorManager::addDoor(std::shared_ptr<Door> door) {
solid_actors_->registerActor(door.get());
doors_.push_back(std::move(door));
}