neteja NOLINT identifier-naming i lambdes a metodes privats Game
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@@ -17,7 +17,7 @@ DoorManager::DoorManager(std::string room_id, SolidActorManager* solid_actors)
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// Añade una puerta y la registra en el SolidActorManager. El bit
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// BLOCKS_PLAYER del propio Door determina si bloquea al Player (se setea en
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// el constructor si la puerta no arranca ya abierta desde el DoorTracker).
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void DoorManager::addDoor(std::shared_ptr<Door> door) { // NOLINT(readability-identifier-naming)
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void DoorManager::addDoor(std::shared_ptr<Door> door) {
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solid_actors_->registerActor(door.get());
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doors_.push_back(std::move(door));
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}
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