neteja NOLINT identifier-naming i lambdes a metodes privats Game
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@@ -15,7 +15,7 @@ KeyManager::KeyManager(std::string room_id)
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}
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// Añade una llave a la colección
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void KeyManager::addKey(std::shared_ptr<Key> key) { // NOLINT(readability-identifier-naming)
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void KeyManager::addKey(std::shared_ptr<Key> key) {
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keys_.push_back(std::move(key));
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}
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