neteja cppcheck (44 → 0) i aïllar impls de tercers

This commit is contained in:
2026-05-16 17:53:50 +02:00
parent fe186ad39a
commit e31a3e9182
20 changed files with 151 additions and 196 deletions
+14
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@@ -136,6 +136,11 @@ set(APP_SOURCES
# Main
source/main.cpp
# External - implementacions aïllades de llibreries de tercers
# (fora del filtre de tidy/cppcheck via source/external/)
source/external/stb_image_write_impl.cpp
source/external/stb_vorbis_impl.cpp
)
# Fuentes del sistema de renderizado (SDL3 GPU para todas las plataformas)
@@ -240,6 +245,15 @@ else()
add_executable(${PROJECT_NAME} ${APP_SOURCES} ${RENDERING_SOURCES})
endif()
# Silencia warnings de codi de tercers (mateixa filosofia que el
# .clang-tidy de source/external/). Només afecta aquests TUs concrets;
# la resta del codi continua compilant amb -Wall -Wextra -Wpedantic.
set_source_files_properties(
source/external/stb_image_write_impl.cpp
source/external/stb_vorbis_impl.cpp
PROPERTIES COMPILE_OPTIONS "-Wno-missing-field-initializers;-Wno-deprecated-declarations"
)
# Shaders deben compilarse antes que el ejecutable (Linux/Windows con glslc)
if(NOT APPLE AND NOT EMSCRIPTEN AND GLSLC_EXE)
add_dependencies(${PROJECT_NAME} shaders)
+3 -14
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@@ -5,20 +5,9 @@
#include <algorithm> // Para clamp
#include <iostream> // Para std::cout
// Implementación de stb_vorbis (debe estar ANTES de incluir jail_audio.hpp).
// clang-format off
#undef STB_VORBIS_HEADER_ONLY
#include "external/stb_vorbis.c"
// stb_vorbis.c filtra les macros L, C i R (i PLAYBACK_*) al TU. Les netegem
// perquè xocarien amb noms de paràmetres de plantilla en altres headers.
#undef L
#undef C
#undef R
#undef PLAYBACK_MONO
#undef PLAYBACK_LEFT
#undef PLAYBACK_RIGHT
// clang-format on
// La implementació de stb_vorbis viu en source/external/stb_vorbis_impl.cpp.
// Ací només en veiem les declaracions via jail_audio.hpp (que inclou amb
// STB_VORBIS_HEADER_ONLY).
#include "core/audio/audio_adapter.hpp" // Para AudioResource::getMusic/getSound
#include "core/audio/jail_audio.hpp" // Para JA_*
#include "game/options.hpp" // Para Options::audio
+3 -3
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@@ -265,13 +265,13 @@ inline JA_Music_t* JA_LoadMusic(const Uint8* buffer, Uint32 length) {
auto* music = new JA_Music_t();
music->ogg_data.assign(buffer, buffer + length);
int error = 0;
int vorbis_error = 0;
music->vorbis = stb_vorbis_open_memory(music->ogg_data.data(),
static_cast<int>(length),
&error,
&vorbis_error,
nullptr);
if (!music->vorbis) {
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << error << ")" << '\n';
std::cout << "JA_LoadMusic: stb_vorbis_open_memory failed (error " << vorbis_error << ")" << '\n';
delete music;
return nullptr;
}
+26 -60
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@@ -173,15 +173,11 @@ auto Input::checkAction(Action action, bool repeat, bool check_keyboard, const s
auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& gamepad) -> bool {
// Obtenemos el número total de acciones posibles para iterar sobre ellas.
auto pressed = [](const auto& pair) { return pair.second.just_pressed; };
// --- Comprobación del Teclado ---
if (check_keyboard) {
for (const auto& pair : keyboard_.bindings) {
// Simplemente leemos el estado pre-calculado por Input::update().
// Ya no se llama a SDL_GetKeyboardState ni se modifica el estado '.active'.
if (pair.second.just_pressed) {
return true; // Se encontró una acción recién pulsada.
}
}
if (check_keyboard && std::ranges::any_of(keyboard_.bindings, pressed)) {
return true;
}
// Si gamepad es nullptr pero hay mandos conectados, usar el primero
@@ -191,15 +187,8 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
}
// --- Comprobación del Mando ---
// Comprobamos si hay mandos y si el índice solicitado es válido.
if (active_gamepad != nullptr) {
// Iteramos sobre todas las acciones, no sobre el número de mandos.
for (const auto& pair : active_gamepad->bindings) {
// Leemos el estado pre-calculado para el mando y la acción específicos.
if (pair.second.just_pressed) {
return true; // Se encontró una acción recién pulsada en el mando.
}
}
if (active_gamepad != nullptr && std::ranges::any_of(active_gamepad->bindings, pressed)) {
return true;
}
// Si llegamos hasta aquí, no se detectó ninguna nueva pulsación.
@@ -208,22 +197,13 @@ auto Input::checkAnyInput(bool check_keyboard, const std::shared_ptr<Gamepad>& g
// Comprueba si hay algún botón pulsado
auto Input::checkAnyButton(bool repeat) -> bool {
// Solo comprueba los botones definidos previamente
for (auto bi : BUTTON_INPUTS) {
// Comprueba el teclado
if (checkAction(bi, repeat, CHECK_KEYBOARD)) {
return true;
}
// Comprueba los mandos
for (const auto& gamepad : gamepads_) {
if (checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gamepad)) {
return true;
}
}
}
return false;
auto button_pressed = [&](auto bi) {
if (checkAction(bi, repeat, CHECK_KEYBOARD)) { return true; }
return std::ranges::any_of(gamepads_, [&](const auto& gp) {
return checkAction(bi, repeat, DO_NOT_CHECK_KEYBOARD, gp);
});
};
return std::ranges::any_of(BUTTON_INPUTS, button_pressed);
}
// Comprueba si hay algun mando conectado
@@ -237,9 +217,8 @@ auto Input::getControllerName(const std::shared_ptr<Gamepad>& gamepad) -> std::s
// Obtiene la lista de nombres de mandos
auto Input::getControllerNames() const -> std::vector<std::string> {
std::vector<std::string> names;
for (const auto& gamepad : gamepads_) {
names.push_back(gamepad->name);
}
names.reserve(gamepads_.size());
std::ranges::transform(gamepads_, std::back_inserter(names), [](const auto& gp) { return gp->name; });
return names;
}
@@ -248,21 +227,13 @@ auto Input::getNumGamepads() const -> int { return gamepads_.size(); }
// Obtiene el gamepad a partir de un event.id
auto Input::getGamepad(SDL_JoystickID id) const -> std::shared_ptr<Input::Gamepad> {
for (const auto& gamepad : gamepads_) {
if (gamepad->instance_id == id) {
return gamepad;
}
}
return nullptr;
auto it = std::ranges::find_if(gamepads_, [id](const auto& gp) { return gp->instance_id == id; });
return (it != gamepads_.end()) ? *it : nullptr;
}
auto Input::getGamepadByName(const std::string& name) const -> std::shared_ptr<Input::Gamepad> {
for (const auto& gamepad : gamepads_) {
if (gamepad && gamepad->name == name) {
return gamepad;
}
}
return nullptr;
auto it = std::ranges::find_if(gamepads_, [&](const auto& gp) { return gp && gp->name == name; });
return (it != gamepads_.end()) ? *it : nullptr;
}
// Obtiene el SDL_GamepadButton asignado a un action
@@ -495,19 +466,14 @@ auto Input::findAvailableGamepadByName(const std::string& gamepad_name) -> std::
}
// Buscar por nombre
for (const auto& gamepad : gamepads_) {
if (gamepad && gamepad->name == gamepad_name) {
return gamepad;
}
auto by_name = std::ranges::find_if(gamepads_, [&](const auto& gp) {
return gp && gp->name == gamepad_name;
});
if (by_name != gamepads_.end()) {
return *by_name;
}
// Si no se encuentra por nombre, devolver el primer gamepad válido
for (const auto& gamepad : gamepads_) {
if (gamepad) {
return gamepad;
}
}
// Si llegamos aquí, no hay gamepads válidos
return nullptr;
auto any_valid = std::ranges::find_if(gamepads_, [](const auto& gp) { return static_cast<bool>(gp); });
return (any_valid != gamepads_.end()) ? *any_valid : nullptr;
}
+6 -8
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@@ -178,9 +178,7 @@ namespace {
}
// Si quedan colores sin asignar, añadirlos al final
for (const auto& c : available) {
result.push_back(c);
}
std::ranges::copy(available, std::back_inserter(result));
Palette out{};
out.fill(0);
@@ -208,11 +206,11 @@ PaletteManager::PaletteManager(
// Leer la paleta de referencia directamente desde el archivo
// (Resource::Cache aún no está disponible en este punto del ciclo de vida)
const std::string REF_NAME = std::string(Defaults::Video::PALETTE_NAME) + ".pal";
for (const auto& p : palettes_) {
if (getFileName(p) == REF_NAME) {
reference_palette_ = readPalFile(p);
break;
}
auto ref_it = std::ranges::find_if(palettes_, [&](const auto& p) {
return getFileName(p) == REF_NAME;
});
if (ref_it != palettes_.end()) {
reference_palette_ = readPalFile(*ref_it);
}
// Leer y aplicar paleta inicial
+6 -7
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@@ -8,9 +8,8 @@
#include <string> // Para string
#include <vector> // Para vector
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "core/rendering/surface.hpp" // Para Surface
#include "external/stb_image_write.h" // Para stbi_write_png
#include "external/stb_image_write.h" // Para stbi_write_png (impl en source/external/stb_image_write_impl.cpp)
namespace Screenshot {
@@ -21,7 +20,7 @@ namespace Screenshot {
auto now = std::chrono::system_clock::now();
std::time_t time = std::chrono::system_clock::to_time_t(now);
std::tm* tm = std::localtime(&time);
const std::tm* tm = std::localtime(&time);
char timestamp[20];
std::strftime(timestamp, sizeof(timestamp), "%Y%m%d_%H%M%S", tm);
@@ -45,15 +44,15 @@ namespace Screenshot {
} // namespace
auto save(const Surface& surface) -> std::string {
int width = static_cast<int>(surface.getWidth());
int height = static_cast<int>(surface.getHeight());
std::vector<Uint32> buffer(static_cast<size_t>(width * height));
const int WIDTH = surface.getWidth();
const int HEIGHT = surface.getHeight();
std::vector<Uint32> buffer(static_cast<size_t>(WIDTH * HEIGHT));
surface.toARGBBuffer(buffer.data());
std::string filename;
std::string filepath = generateFilePath(filename);
return writePng(buffer.data(), width, height, filepath) ? filename : "";
return writePng(buffer.data(), WIDTH, HEIGHT, filepath) ? filename : "";
}
auto save(const Uint32* buffer, int width, int height) -> std::string {
@@ -4,6 +4,7 @@
#include <cstddef> // Para size_t
#include <fstream> // Para basic_ostream, basic_istream, operator<<, basic...
#include <iostream> // Para cout, cerr
#include <numeric> // Para std::accumulate
#include <sstream> // Para basic_stringstream
#include <stdexcept> // Para runtime_error
#include <utility>
@@ -155,11 +156,10 @@ void AnimatedSprite::animate(float delta_time) {
anim.accumulated_time += delta_time;
// Calcular duración total de la animación
float total = 0.0F;
for (auto s : anim.speeds) { total += s; }
const float TOTAL = std::accumulate(anim.speeds.begin(), anim.speeds.end(), 0.0F);
// Si hemos superado la duración total, manejar loop o congelar
if (anim.accumulated_time >= total) {
if (anim.accumulated_time >= TOTAL) {
if (anim.loop_from < 0) {
// Sin loop: congelar en el último frame
anim.current_frame = static_cast<int>(anim.frames.size()) - 1;
@@ -168,10 +168,9 @@ void AnimatedSprite::animate(float delta_time) {
return;
}
// Con loop: envolver el tiempo en el rango del loop
float loop_start = 0.0F;
for (int i = 0; i < anim.loop_from; ++i) { loop_start += anim.speeds[i]; }
float loop_len = total - loop_start;
anim.accumulated_time = loop_start + std::fmod(anim.accumulated_time - loop_start, loop_len);
const float LOOP_START = std::accumulate(anim.speeds.begin(), anim.speeds.begin() + anim.loop_from, 0.0F);
const float LOOP_LEN = TOTAL - LOOP_START;
anim.accumulated_time = LOOP_START + std::fmod(anim.accumulated_time - LOOP_START, LOOP_LEN);
}
// Buscar el frame correspondiente al tiempo acumulado
+2 -2
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@@ -427,7 +427,7 @@ static auto computeFadeDensity(int screen_y, int fade_h, int canvas_height) -> f
}
// Render amb dissolució als cantons superior/inferior (hash 2D, sense parpelleig)
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect) const {
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, const SDL_FRect* src_rect) const {
// Aplicar render offset (usado per transicions entre pantalles)
x += Screen::get()->getRenderOffsetX();
y += Screen::get()->getRenderOffsetY();
@@ -468,7 +468,7 @@ void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height
}
// Idem però reemplaçant un color índex
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect) const {
void Surface::renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect) const {
// Aplicar render offset (usado per transicions entre pantalles)
x += Screen::get()->getRenderOffsetX();
y += Screen::get()->getRenderOffsetY();
+2 -2
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@@ -87,10 +87,10 @@ class Surface {
void renderWithColorReplace(int x, int y, Uint8 source_color = 0, Uint8 target_color = 0, SDL_FRect* src_rect = nullptr, SDL_FlipMode flip = SDL_FLIP_NONE) const;
// Render amb dissolució als cantons superior/inferior (hash 2D, sense parpelleig)
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, SDL_FRect* src_rect = nullptr) const;
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, const SDL_FRect* src_rect = nullptr) const;
// Idem però reemplaçant un color índex (per a sprites sobre fons del mateix color)
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, SDL_FRect* src_rect = nullptr) const;
void renderWithVerticalFade(int x, int y, int fade_h, int canvas_height, Uint8 source_color, Uint8 target_color, const SDL_FRect* src_rect = nullptr) const;
// Establece un color en la paleta
void setColor(int index, Uint32 color);
+7 -21
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@@ -577,27 +577,13 @@ namespace Resource {
animations_.clear();
rooms_.clear();
for (const auto& l : List::get()->getListByType(List::Type::SOUND)) {
sounds_.emplace_back(SoundResource{.name = getFileName(l), .sound = nullptr});
}
for (const auto& l : List::get()->getListByType(List::Type::MUSIC)) {
musics_.emplace_back(MusicResource{.name = getFileName(l), .music = nullptr});
}
for (const auto& l : List::get()->getListByType(List::Type::BITMAP)) {
surfaces_.emplace_back(SurfaceResource{.name = getFileName(l), .surface = nullptr});
}
for (const auto& l : List::get()->getListByType(List::Type::PALETTE)) {
palettes_.emplace_back(ResourcePalette{.name = getFileName(l)});
}
for (const auto& l : List::get()->getListByType(List::Type::FONT)) {
text_files_.emplace_back(TextFileResource{.name = getFileName(l), .text_file = nullptr});
}
for (const auto& l : List::get()->getListByType(List::Type::ANIMATION)) {
animations_.emplace_back(AnimationResource{.name = getFileName(l), .yaml_data = {}});
}
for (const auto& l : List::get()->getListByType(List::Type::ROOM)) {
rooms_.emplace_back(RoomResource{.name = getFileName(l), .room = nullptr});
}
std::ranges::transform(List::get()->getListByType(List::Type::SOUND), std::back_inserter(sounds_), [](const auto& l) { return SoundResource{.name = getFileName(l), .sound = nullptr}; });
std::ranges::transform(List::get()->getListByType(List::Type::MUSIC), std::back_inserter(musics_), [](const auto& l) { return MusicResource{.name = getFileName(l), .music = nullptr}; });
std::ranges::transform(List::get()->getListByType(List::Type::BITMAP), std::back_inserter(surfaces_), [](const auto& l) { return SurfaceResource{.name = getFileName(l), .surface = nullptr}; });
std::ranges::transform(List::get()->getListByType(List::Type::PALETTE), std::back_inserter(palettes_), [](const auto& l) { return ResourcePalette{.name = getFileName(l)}; });
std::ranges::transform(List::get()->getListByType(List::Type::FONT), std::back_inserter(text_files_), [](const auto& l) { return TextFileResource{.name = getFileName(l), .text_file = nullptr}; });
std::ranges::transform(List::get()->getListByType(List::Type::ANIMATION), std::back_inserter(animations_), [](const auto& l) { return AnimationResource{.name = getFileName(l), .yaml_data = {}}; });
std::ranges::transform(List::get()->getListByType(List::Type::ROOM), std::back_inserter(rooms_), [](const auto& l) { return RoomResource{.name = getFileName(l), .room = nullptr}; });
}
void Cache::loadSoundByName(const std::string& name) {
+2 -5
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@@ -9,16 +9,13 @@
#include <filesystem>
#include <fstream>
#include <iostream>
#include <numeric>
namespace Resource {
// Calculate CRC32 checksum for data verification
auto Pack::calculateChecksum(const std::vector<uint8_t>& data) -> uint32_t {
uint32_t checksum = 0x12345678;
for (unsigned char byte : data) {
checksum = ((checksum << 5) + checksum) + byte;
}
return checksum;
return std::accumulate(data.begin(), data.end(), static_cast<uint32_t>(0x12345678), [](uint32_t acc, unsigned char byte) { return ((acc << 5) + acc) + byte; });
}
// XOR encryption (symmetric - same function for encrypt/decrypt)
+13
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@@ -0,0 +1,13 @@
// Unitat de compilació aïllada per a la implementació de stb_image_write.
// Viu dins de source/external/ perquè el `.clang-tidy` d'aquesta carpeta
// desactiva tots els checks (com fa per stb_vorbis.c) i el pre-commit hook
// ja filtra aquesta ruta de clang-format / clang-tidy. Així els fals
// positius de clang-analyzer-* dins de codi de tercers no afecten el
// nostre codi, que continua tenint tots els checks actius.
//
// La resta del codi inclou només el header (sense la macro d'implementació),
// que queda només amb declaracions — clang-analyzer no pot trobar cap bug
// dins d'una declaració, així que l'inclusió és innòcua.
#define STB_IMAGE_WRITE_IMPLEMENTATION
#include "external/stb_image_write.h"
+13
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@@ -0,0 +1,13 @@
// Unitat de compilació aïllada per a la implementació de stb_vorbis.
// Viu dins de source/external/ perquè el `.clang-tidy` d'aquesta carpeta
// desactiva tots els checks (com fa per stb_image_write_impl.cpp) i el
// pre-commit hook ja filtra aquesta ruta de clang-format / clang-tidy.
// Així els fals positius de clang-analyzer-* dins de codi C de tercers
// no afecten el nostre codi, que continua tenint tots els checks actius.
//
// jail_audio.hpp defineix STB_VORBIS_HEADER_ONLY abans d'incloure el .c,
// així només en veu les declaracions; les definicions les aporta aquest
// TU i l'enllaçador les resol.
// NOLINTNEXTLINE(bugprone-suspicious-include)
#include "external/stb_vorbis.c"
+4 -5
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@@ -2075,11 +2075,10 @@ auto MapEditor::deleteRoom() -> std::string { // NOLINT(readability-function-co
if (target == "0") {
// Buscar la primera room que no sea esta
for (const auto& r : Resource::Cache::get()->getRooms()) {
if (r.name != deleted_name) {
target = r.name;
break;
}
const auto& ROOMS = Resource::Cache::get()->getRooms();
auto it = std::ranges::find_if(ROOMS, [&](const auto& r) { return r.name != deleted_name; });
if (it != ROOMS.end()) {
target = it->name;
}
}
if (target == "0") { return "Cannot delete: no other room to navigate to"; }
+4 -6
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@@ -1,7 +1,9 @@
#include "game/gameplay/room_format.hpp"
#include <algorithm> // Para std::ranges::copy, transform
#include <exception> // Para exception
#include <iostream> // Para cout, cerr
#include <iterator> // Para std::back_inserter
#include "core/resources/resource_helper.hpp" // Para Resource::Helper
#include "external/fkyaml_node.hpp" // Para fkyaml::node
@@ -38,9 +40,7 @@ namespace {
std::vector<int> row;
row.reserve(Map::WIDTH);
for (const auto& tile_node : row_node) {
row.push_back(tile_node.get_value<int>());
}
std::ranges::transform(row_node, std::back_inserter(row), [](const auto& tile_node) { return tile_node.template get_value<int>(); });
tilemap_2d.push_back(row);
}
@@ -81,9 +81,7 @@ auto RoomFormat::flattenTilemap(const std::vector<std::vector<int>>& tilemap_2d)
tilemap_flat.reserve(static_cast<size_t>(Map::WIDTH) * static_cast<size_t>(Map::HEIGHT));
for (const auto& row : tilemap_2d) {
for (int tile : row) {
tilemap_flat.push_back(tile);
}
std::ranges::copy(row, std::back_inserter(tilemap_flat));
}
return tilemap_flat;
+5 -9
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@@ -1,7 +1,9 @@
#include "game/gameplay/zone_manager.hpp"
#include <algorithm> // Para std::ranges::find_if, transform
#include <exception> // Para exception
#include <iostream> // Para cerr, cout
#include <iterator> // Para std::back_inserter
#include <string> // Para string
#include "core/resources/resource_helper.hpp" // Para Resource::Helper::loadFile
@@ -78,12 +80,8 @@ void ZoneManager::loadFromFile(const std::string& file_path) {
}
auto ZoneManager::getZone(const std::string& name) const -> const Zone::Data* {
for (const auto& zone : zones_) {
if (zone.name == name) {
return &zone;
}
}
return nullptr;
auto it = std::ranges::find_if(zones_, [&](const auto& z) { return z.name == name; });
return (it != zones_.end()) ? &(*it) : nullptr;
}
auto ZoneManager::getDefaultZone() const -> const Zone::Data* {
@@ -94,8 +92,6 @@ auto ZoneManager::getDefaultZone() const -> const Zone::Data* {
auto ZoneManager::getZoneNames() const -> std::vector<std::string> {
std::vector<std::string> names;
names.reserve(zones_.size());
for (const auto& zone : zones_) {
names.push_back(zone.name);
}
std::ranges::transform(zones_, std::back_inserter(names), [](const auto& z) { return z.name; });
return names;
}
+3 -4
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@@ -2,8 +2,9 @@
#include <SDL3/SDL.h>
#include <algorithm> // Para std::clamp
#include <algorithm> // Para std::clamp, std::ranges::copy
#include <array> // Para std::array
#include <iterator> // Para std::back_inserter
#include <random> // Para generador aleatorio
#include "core/audio/audio.hpp" // Para Audio
@@ -245,9 +246,7 @@ void Logo::initColors() {
10,
12,
15};
for (const auto& color : COLORS) {
color_.push_back(color);
}
std::ranges::copy(COLORS, std::back_inserter(color_));
}
// Crea los sprites de cada linea
+10 -14
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@@ -2,8 +2,10 @@
#include <SDL3/SDL.h>
#include <algorithm> // Para ranges::transform
#include <algorithm> // Para ranges::transform, copy_if
#include <cctype> // Para toupper
#include <iterator> // Para std::back_inserter
#include <numeric> // Para std::accumulate
#include <sstream> // Para std::istringstream
#include <string> // Para string
#include <vector> // Para vector
@@ -209,11 +211,10 @@ void Console::update(float delta_time) { // NOLINT(readability-function-cogniti
// Efecto typewriter: revelar letras una a una (solo cuando ACTIVE)
if (status_ == Status::ACTIVE) {
int total_chars = 0;
for (const auto& line : msg_lines_) { total_chars += static_cast<int>(line.size()); }
if (typewriter_chars_ < total_chars) {
const int TOTAL_CHARS = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& line) { return acc + static_cast<int>(line.size()); });
if (typewriter_chars_ < TOTAL_CHARS) {
typewriter_timer_ += delta_time;
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < total_chars) {
while (typewriter_timer_ >= TYPEWRITER_CHAR_DELAY && typewriter_chars_ < TOTAL_CHARS) {
typewriter_timer_ -= TYPEWRITER_CHAR_DELAY;
++typewriter_chars_;
}
@@ -394,11 +395,8 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
const size_t SPACE_POS = upper.rfind(' ');
if (SPACE_POS == std::string::npos) {
// Modo comando: ciclar keywords visibles que empiecen por el prefijo
for (const auto& kw : registry_.getVisibleKeywords()) {
if (upper.empty() || kw.starts_with(upper)) {
tab_matches_.emplace_back(kw);
}
}
const auto VISIBLE = registry_.getVisibleKeywords();
std::ranges::copy_if(VISIBLE, std::back_inserter(tab_matches_), [&](const auto& kw) { return upper.empty() || kw.starts_with(upper); });
} else {
const std::string BASE_CMD = upper.substr(0, SPACE_POS);
const std::string SUB_PREFIX = upper.substr(SPACE_POS + 1);
@@ -417,7 +415,7 @@ void Console::handleEvent(const SDL_Event& event) { // NOLINT(readability-funct
if (tab_matches_.empty()) { break; }
tab_index_ = (tab_index_ + 1) % static_cast<int>(tab_matches_.size());
std::string result = tab_matches_[static_cast<size_t>(tab_index_)];
for (char& c : result) { c = static_cast<char>(std::tolower(static_cast<unsigned char>(c))); }
std::ranges::transform(result, result.begin(), [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
input_line_ = result;
break;
}
@@ -463,9 +461,7 @@ void Console::processCommand() {
// Typewriter: instantáneo si el comando lo requiere, letra a letra si no
if (instant) {
int total = 0;
for (const auto& l : msg_lines_) { total += static_cast<int>(l.size()); }
typewriter_chars_ = total;
typewriter_chars_ = std::accumulate(msg_lines_.begin(), msg_lines_.end(), 0, [](int acc, const auto& l) { return acc + static_cast<int>(l.size()); });
} else {
typewriter_chars_ = 0;
}
+15 -20
View File
@@ -1054,9 +1054,8 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
dynamic_providers_["PALETTE"] = []() -> std::vector<std::string> {
std::vector<std::string> result = {"NEXT", "PREV", "SORT", "DEFAULT"};
if (Screen::get() != nullptr) {
for (const auto& name : Screen::get()->getPaletteNames()) {
result.push_back(toUpper(name));
}
const auto NAMES = Screen::get()->getPaletteNames();
std::ranges::transform(NAMES, std::back_inserter(result), [](const auto& name) { return toUpper(name); });
}
return result;
};
@@ -1065,10 +1064,11 @@ void CommandRegistry::registerHandlers() { // NOLINT(readability-function-cogni
dynamic_providers_["SHADER PRESET"] = []() -> std::vector<std::string> {
std::vector<std::string> result = {"NEXT", "PREV"};
const bool IS_CRTPI = Options::video.shader.current_shader == Rendering::ShaderType::CRTPI;
auto upper_name = [](const auto& p) { return toUpper(p.name); };
if (IS_CRTPI) {
for (const auto& p : Options::crtpi_presets) { result.push_back(toUpper(p.name)); }
std::ranges::transform(Options::crtpi_presets, std::back_inserter(result), upper_name);
} else {
for (const auto& p : Options::postfx_presets) { result.push_back(toUpper(p.name)); }
std::ranges::transform(Options::postfx_presets, std::back_inserter(result), upper_name);
}
return result;
};
@@ -1162,7 +1162,7 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
if (cat_node.contains("scope")) {
const auto& scope_node = cat_node["scope"];
if (scope_node.is_sequence()) {
for (const auto& s : scope_node) { cat_scopes.push_back(s.get_value<std::string>()); }
std::ranges::transform(scope_node, std::back_inserter(cat_scopes), [](const auto& s) { return s.template get_value<std::string>(); });
} else {
cat_scopes.push_back(scope_node.get_value<std::string>());
}
@@ -1187,7 +1187,7 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
if (cmd_node.contains("scope")) {
const auto& scope_node = cmd_node["scope"];
if (scope_node.is_sequence()) {
for (const auto& s : scope_node) { def.scopes.push_back(s.get_value<std::string>()); }
std::ranges::transform(scope_node, std::back_inserter(def.scopes), [](const auto& s) { return s.template get_value<std::string>(); });
} else {
def.scopes.push_back(scope_node.get_value<std::string>());
}
@@ -1203,9 +1203,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
for (auto it = completions_node.begin(); it != completions_node.end(); ++it) {
auto path = it.key().get_value<std::string>();
std::vector<std::string> opts;
for (const auto& opt : *it) {
opts.push_back(opt.get_value<std::string>());
}
const auto& options_node = *it;
std::ranges::transform(options_node, std::back_inserter(opts), [](const auto& opt) { return opt.template get_value<std::string>(); });
def.completions[path] = std::move(opts);
}
}
@@ -1224,9 +1223,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
for (auto it = extras_completions.begin(); it != extras_completions.end(); ++it) {
auto path = it.key().get_value<std::string>();
std::vector<std::string> opts;
for (const auto& opt : *it) {
opts.push_back(opt.get_value<std::string>());
}
const auto& options_node = *it;
std::ranges::transform(options_node, std::back_inserter(opts), [](const auto& opt) { return opt.template get_value<std::string>(); });
def.completions[path] = std::move(opts);
}
}
@@ -1285,9 +1283,8 @@ void CommandRegistry::load(const std::string& yaml_path) { // NOLINT(readabilit
dynamic_providers_["HELP KEYS"] = []() -> std::vector<std::string> {
std::vector<std::string> names;
if (KeyConfig::get() != nullptr) {
for (const auto& scope : KeyConfig::get()->getScopes()) {
names.push_back(scope.name);
}
const auto& scopes = KeyConfig::get()->getScopes();
std::ranges::transform(scopes, std::back_inserter(names), [](const auto& sc) { return sc.name; });
}
return names;
};
@@ -1321,10 +1318,8 @@ auto CommandRegistry::generateKeysHelp(const std::string& scope_filter) -> std::
}
auto CommandRegistry::findCommand(const std::string& keyword) const -> const CommandDef* {
for (const auto& cmd : commands_) {
if (cmd.keyword == keyword) { return &cmd; }
}
return nullptr;
auto it = std::ranges::find_if(commands_, [&](const auto& cmd) { return cmd.keyword == keyword; });
return (it != commands_.end()) ? &(*it) : nullptr;
}
auto CommandRegistry::execute(const std::string& keyword, const std::vector<std::string>& args) const -> std::string {
+7 -9
View File
@@ -24,7 +24,7 @@ Notifier* Notifier::notifier = nullptr;
// Parte un texto en varias líneas cuando no cabe en max_width píxeles.
// Divide por espacios; si una palabra sola excede el ancho, queda en su propia línea.
static auto wrapToWidth(const std::string& text, int max_width, Text* text_obj, int kerning = 1) -> std::vector<std::string> {
static auto wrapToWidth(const std::string& text, int max_width, const Text* text_obj, int kerning = 1) -> std::vector<std::string> {
if (max_width <= 0 || text_obj->length(text, kerning) <= max_width) {
return {text};
}
@@ -45,11 +45,11 @@ static auto wrapToWidth(const std::string& text, int max_width, Text* text_obj,
word.clear();
};
for (const char c : text) {
if (c == ' ') {
for (const char CH : text) {
if (CH == ' ') {
flush_word();
} else {
word += c;
word += CH;
}
}
flush_word();
@@ -336,8 +336,8 @@ auto Notifier::getVisibleHeight() const -> int {
int bottom = 0;
for (const auto& n : notifications_) {
if (n.state == Status::FINISHED) { continue; }
int n_bottom = static_cast<int>(n.rect.y + n.rect.h) - y_offset_;
if (n_bottom > bottom) { bottom = n_bottom; }
const int N_BOTTOM = static_cast<int>(n.rect.y + n.rect.h) - y_offset_;
bottom = std::max(N_BOTTOM, bottom);
}
return bottom;
}
@@ -346,8 +346,6 @@ auto Notifier::getVisibleHeight() const -> int {
auto Notifier::getCodes() -> std::vector<std::string> {
std::vector<std::string> codes;
codes.reserve(notifications_.size());
for (const auto& notification : notifications_) {
codes.emplace_back(notification.code);
}
std::ranges::transform(notifications_, std::back_inserter(codes), [](const auto& n) { return n.code; });
return codes;
}