arreglos en make i cmake per estandaritzar amb la resta de projectes
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -11,17 +11,24 @@ set(CMAKE_CXX_STANDARD_REQUIRED True)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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# --- GENERACIÓN DE VERSIÓN AUTOMÁTICA ---
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find_package(Git QUIET)
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if(GIT_FOUND)
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execute_process(
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COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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else()
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set(GIT_HASH "unknown")
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# Si GIT_HASH se ha pasado desde fuera (p.ej. desde el Makefile via -DGIT_HASH=xxx),
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# lo usamos tal cual. Esto evita problemas con Docker/emscripten, donde git aborta por
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# "dubious ownership" en el volumen montado. En builds locales sin -DGIT_HASH, se
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# resuelve aquí ejecutando git directamente.
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if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
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find_package(Git QUIET)
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if(GIT_FOUND)
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execute_process(
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COMMAND ${GIT_EXECUTABLE} rev-parse --short=7 HEAD
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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OUTPUT_VARIABLE GIT_HASH
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OUTPUT_STRIP_TRAILING_WHITESPACE
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ERROR_QUIET
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)
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endif()
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if(NOT DEFINED GIT_HASH OR GIT_HASH STREQUAL "")
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set(GIT_HASH "unknown")
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endif()
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endif()
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# Configurar archivo de versión
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@@ -395,33 +402,34 @@ else()
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message(STATUS "cppcheck no encontrado - target 'cppcheck' no disponible")
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endif()
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# --- 6. PACK RESOURCES TARGETS ---
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# En Emscripten no generamos resources.pack: los assets se embeben vía --preload-file
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# (ver rama EMSCRIPTEN más arriba). El pack_tool tampoco tiene sentido bajo emcc.
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# --- 6. EINA STANDALONE: pack_resources ---
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# En Emscripten no generamos resources.pack: los assets se embeben vía --preload-file.
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# Executable auxiliar que empaqueta `data/` a `resources.pack`.
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# No es compila per defecte (EXCLUDE_FROM_ALL). Build explícit:
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# cmake --build build --target pack_resources
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if(NOT EMSCRIPTEN)
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set(PACK_TOOL_SOURCES
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${CMAKE_SOURCE_DIR}/tools/pack_resources/pack_resources.cpp
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${CMAKE_SOURCE_DIR}/source/core/resources/resource_pack.cpp
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add_executable(pack_resources EXCLUDE_FROM_ALL
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tools/pack_resources/pack_resources.cpp
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source/core/resources/resource_pack.cpp
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)
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target_include_directories(pack_resources PRIVATE "${CMAKE_SOURCE_DIR}/source")
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target_compile_options(pack_resources PRIVATE -Wall)
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add_executable(pack_tool ${PACK_TOOL_SOURCES})
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target_include_directories(pack_tool PRIVATE ${CMAKE_SOURCE_DIR}/source)
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set_target_properties(pack_tool PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/tools/pack_resources
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)
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file(GLOB_RECURSE DATA_FILES "${CMAKE_SOURCE_DIR}/data/*")
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# Regeneració automàtica de resources.pack en cada build si canvia data/.
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file(GLOB_RECURSE DATA_FILES CONFIGURE_DEPENDS "${CMAKE_SOURCE_DIR}/data/*")
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set(RESOURCE_PACK "${CMAKE_SOURCE_DIR}/resources.pack")
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add_custom_command(
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OUTPUT "${CMAKE_SOURCE_DIR}/resources.pack"
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COMMAND $<TARGET_FILE:pack_tool>
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"${CMAKE_SOURCE_DIR}/data"
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"${CMAKE_SOURCE_DIR}/resources.pack"
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DEPENDS pack_tool ${DATA_FILES}
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WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
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COMMENT "Generando resources.pack desde data/..."
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OUTPUT ${RESOURCE_PACK}
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COMMAND $<TARGET_FILE:pack_resources>
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"${CMAKE_SOURCE_DIR}/data"
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"${RESOURCE_PACK}"
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DEPENDS pack_resources ${DATA_FILES}
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WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
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COMMENT "Empaquetant data/ → resources.pack"
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VERBATIM
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)
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add_custom_target(pack DEPENDS "${CMAKE_SOURCE_DIR}/resources.pack")
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add_dependencies(${PROJECT_NAME} pack)
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add_custom_target(resource_pack ALL DEPENDS ${RESOURCE_PACK})
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add_dependencies(${PROJECT_NAME} resource_pack)
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endif()
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119
Makefile
119
Makefile
@@ -4,7 +4,6 @@
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DIR_ROOT := $(dir $(abspath $(MAKEFILE_LIST)))
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DIR_SOURCES := $(addsuffix /, $(DIR_ROOT)source)
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DIR_BIN := $(addsuffix /, $(DIR_ROOT))
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DIR_TOOLS := $(addsuffix /, $(DIR_ROOT)tools)
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# ==============================================================================
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# TARGET NAMES
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@@ -20,8 +19,6 @@ RESOURCE_FILE := release/windows/jdd.res
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# ==============================================================================
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# TOOLS
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# ==============================================================================
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DIR_PACK_TOOL := $(DIR_TOOLS)pack_resources
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SHADER_SCRIPT := $(DIR_ROOT)tools/shaders/compile_spirv.sh
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SHADER_CMAKE := $(DIR_ROOT)tools/shaders/compile_spirv.cmake
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SHADERS_DIR := $(DIR_ROOT)data/shaders
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HEADERS_DIR := $(DIR_ROOT)source/core/rendering/sdl3gpu
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@@ -40,6 +37,20 @@ else
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VERSION := v$(shell grep 'constexpr const char\* VERSION' source/utils/defines.hpp | sed -E 's/.*VERSION = "([^"]+)".*/\1/')
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endif
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# ==============================================================================
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# GIT HASH (computat al host, passat a CMake via -DGIT_HASH)
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# Evita que CMake haja de cridar git des de Docker/emscripten on falla per
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# "dubious ownership" del volum muntat.
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>NUL)
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else
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GIT_HASH := $(shell git rev-parse --short=7 HEAD 2>/dev/null)
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endif
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ifeq ($(GIT_HASH),)
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GIT_HASH := unknown
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endif
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# ==============================================================================
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# SHELL (Windows usa cmd.exe para que las recetas con powershell funcionen igual
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# desde cualquier terminal: PowerShell, cmd o git-bash)
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@@ -54,9 +65,13 @@ endif
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ifeq ($(OS),Windows_NT)
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WIN_TARGET_FILE := $(DIR_BIN)$(APP_NAME)
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WIN_RELEASE_FILE := $(RELEASE_FOLDER)/$(APP_NAME)
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# Escapa apòstrofs per a PowerShell (duplica ' → ''). Sense això, APP_NAMEs
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# com "JailDoctor's Dilemma" trencarien el parsing de -Destination '...'.
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WIN_RELEASE_FILE_PS := $(subst ','',$(WIN_RELEASE_FILE))
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else
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WIN_TARGET_FILE := $(TARGET_FILE)
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WIN_RELEASE_FILE := $(RELEASE_FILE)
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WIN_RELEASE_FILE_PS := $(WIN_RELEASE_FILE)
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endif
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# ==============================================================================
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@@ -82,15 +97,24 @@ else
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UNAME_S := $(shell uname -s)
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endif
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# ==============================================================================
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# CMAKE GENERATOR (Windows needs explicit MinGW Makefiles generator)
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# ==============================================================================
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ifeq ($(OS),Windows_NT)
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CMAKE_GEN := -G "MinGW Makefiles"
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else
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CMAKE_GEN :=
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endif
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# ==============================================================================
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# COMPILACIÓN CON CMAKE
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# ==============================================================================
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all:
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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debug:
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Debug
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# ==============================================================================
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@@ -98,12 +122,12 @@ debug:
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# ==============================================================================
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release:
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ifeq ($(OS),Windows_NT)
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@"$(MAKE)" windows_release
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@"$(MAKE)" _windows_release
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else
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ifeq ($(UNAME_S),Darwin)
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@$(MAKE) macos_release
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@$(MAKE) _macos_release
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else
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@$(MAKE) linux_release
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@$(MAKE) _linux_release
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endif
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endif
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@@ -118,23 +142,22 @@ else
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endif
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# ==============================================================================
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# REGLAS PARA HERRAMIENTA DE EMPAQUETADO Y RESOURCES.PACK
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# EMPAQUETADO DE RECURSOS (build previ de l'eina + execució)
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# ==============================================================================
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pack_tool:
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@$(MAKE) -C $(DIR_PACK_TOOL)
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resources.pack: pack_tool
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@$(MAKE) -C $(DIR_PACK_TOOL) pack
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pack:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target pack_resources
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@./build/pack_resources data resources.pack
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# ==============================================================================
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# COMPILACIÓN PARA WINDOWS (RELEASE)
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# ==============================================================================
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windows_release:
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_windows_release:
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@echo off
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@echo Creando release para Windows - Version: $(VERSION)
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# Compila con cmake (genera shaders, resources.pack y ejecutable)
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# Crea carpeta de distribución y carpeta temporal 'RELEASE_FOLDER'
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@@ -148,7 +171,7 @@ windows_release:
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@powershell -Command "Copy-Item 'README.md' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'gamecontrollerdb.txt' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item 'release\windows\dll\*.dll' -Destination '$(RELEASE_FOLDER)'"
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@powershell -Command "Copy-Item -Path '$(TARGET_FILE)' -Destination '\"$(WIN_RELEASE_FILE).exe\"'"
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@powershell -Command "Copy-Item -Path '$(TARGET_FILE).exe' -Destination '$(WIN_RELEASE_FILE_PS).exe'"
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strip -s -R .comment -R .gnu.version "$(WIN_RELEASE_FILE).exe" --strip-unneeded
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# Crea el fichero .zip
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@@ -162,14 +185,14 @@ windows_release:
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# ==============================================================================
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# COMPILACIÓN PARA MACOS (RELEASE)
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# ==============================================================================
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macos_release:
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_macos_release:
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@echo "Creando release para macOS - Version: $(VERSION)"
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# Verificar e instalar create-dmg si es necesario
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@which create-dmg > /dev/null || (echo "Instalando create-dmg..." && brew install create-dmg)
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# Compila la versión para procesadores Intel con cmake (genera shaders y resources.pack)
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@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON
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@cmake -S . -B build/intel -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
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@cmake --build build/intel
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# Elimina datos de compilaciones anteriores
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@@ -223,7 +246,7 @@ macos_release:
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@echo "Release Intel creado: $(MACOS_INTEL_RELEASE)"
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# Compila la versión para procesadores Apple Silicon con cmake
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@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON
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@cmake -S . -B build/arm -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=11.0 -DMACOS_BUNDLE=ON -DGIT_HASH=$(GIT_HASH)
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@cmake --build build/arm
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cp "$(TARGET_FILE)" "$(RELEASE_FOLDER)/$(APP_NAME).app/Contents/MacOS/$(TARGET_NAME)"
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@@ -256,11 +279,11 @@ macos_release:
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# ==============================================================================
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# COMPILACIÓN PARA LINUX (RELEASE)
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# ==============================================================================
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linux_release:
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_linux_release:
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@echo "Creando release para Linux - Version: $(VERSION)"
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# Compila con cmake (genera shaders, resources.pack y ejecutable)
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@cmake -S . -B build -DCMAKE_BUILD_TYPE=Release
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build
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# Elimina carpeta temporal previa y la recrea (crea dist/ si no existe)
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@@ -293,7 +316,7 @@ wasm:
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-v $(DIR_ROOT):/src \
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-w /src \
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emscripten/emsdk:latest \
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bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release && cmake --build build/wasm"
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bash -c "emcmake cmake -S . -B build/wasm -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm"
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$(MKDIR) "$(DIST_DIR)/wasm"
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cp build/wasm/$(TARGET_NAME).html $(DIST_DIR)/wasm/
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cp build/wasm/$(TARGET_NAME).js $(DIST_DIR)/wasm/
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@@ -313,7 +336,7 @@ wasm_debug:
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-v $(DIR_ROOT):/src \
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-w /src \
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emscripten/emsdk:latest \
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bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug && cmake --build build/wasm_debug"
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bash -c "emcmake cmake -S . -B build/wasm_debug -DCMAKE_BUILD_TYPE=Debug -DGIT_HASH=$(GIT_HASH) && cmake --build build/wasm_debug"
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$(MKDIR) "$(DIST_DIR)/wasm_debug"
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cp build/wasm_debug/$(TARGET_NAME).html $(DIST_DIR)/wasm_debug/
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cp build/wasm_debug/$(TARGET_NAME).js $(DIST_DIR)/wasm_debug/
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@@ -325,6 +348,38 @@ wasm_debug:
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ssh maverick 'cd /home/sergio/gitea/web_jailgames && ./deploy.sh'
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@echo "Deployed to maverick"
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# ==============================================================================
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# ==============================================================================
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# CODE QUALITY (delegados a cmake)
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# ==============================================================================
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format:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target format
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format-check:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target format-check
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tidy:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target tidy
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tidy-fix:
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@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target tidy-fix
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cppcheck:
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||||
@cmake $(CMAKE_GEN) -S . -B build -DCMAKE_BUILD_TYPE=Release -DGIT_HASH=$(GIT_HASH)
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@cmake --build build --target cppcheck
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# DESCARGA DE GAMECONTROLLERDB
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# ==============================================================================
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controllerdb:
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@echo "Descargando gamecontrollerdb.txt..."
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curl -fsSL https://raw.githubusercontent.com/mdqinc/SDL_GameControllerDB/master/gamecontrollerdb.txt \
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-o gamecontrollerdb.txt
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@echo "gamecontrollerdb.txt actualizado"
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# ==============================================================================
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||||
# REGLAS ESPECIALES
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||||
# ==============================================================================
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||||
@@ -343,14 +398,18 @@ help:
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||||
@echo ""
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||||
@echo " Release:"
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||||
@echo " make release - Crear release (detecta SO automaticamente)"
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@echo " make windows_release - Crear release para Windows"
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@echo " make linux_release - Crear release para Linux"
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@echo " make macos_release - Crear release para macOS"
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@echo ""
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||||
@echo " Herramientas:"
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||||
@echo " make compile_shaders - Compilar shaders SPIR-V"
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||||
@echo " make pack_tool - Compilar herramienta de empaquetado"
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||||
@echo " make resources.pack - Generar pack de recursos desde data/"
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||||
@echo " make pack - Empaquetar recursos a resources.pack"
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||||
@echo " make controllerdb - Descargar gamecontrollerdb.txt actualizado"
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||||
@echo ""
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||||
@echo " Calidad de codigo:"
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||||
@echo " make format - Formatear codigo con clang-format"
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||||
@echo " make format-check - Verificar formato sin modificar"
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||||
@echo " make tidy - Analisis estatico con clang-tidy"
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||||
@echo " make tidy-fix - Analisis estatico con auto-fix"
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||||
@echo " make cppcheck - Analisis estatico con cppcheck"
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||||
@echo ""
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||||
@echo " WebAssembly (requiere Docker):"
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||||
@echo " make wasm - Compilar a WebAssembly (Release) y desplegar a maverick"
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||||
@@ -360,4 +419,4 @@ help:
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||||
@echo " make show_version - Mostrar version actual ($(VERSION))"
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||||
@echo " make help - Mostrar esta ayuda"
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||||
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||||
.PHONY: all debug release windows_release macos_release linux_release wasm wasm_debug compile_shaders pack_tool resources.pack show_version help
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||||
.PHONY: all debug release _windows_release _macos_release _linux_release wasm wasm_debug compile_shaders pack controllerdb format format-check tidy tidy-fix cppcheck show_version help
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||||
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||||
@@ -1,53 +0,0 @@
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||||
# Makefile for pack_resources tool
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||||
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||||
# Compiler
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||||
CXX := g++
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||||
CXXFLAGS := -std=c++20 -Wall -Wextra -O2
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||||
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||||
# Directories
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||||
TOOL_DIR := .
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||||
SOURCE_DIR := ../../source/core/resources
|
||||
|
||||
# Source files
|
||||
SOURCES := pack_resources.cpp \
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||||
$(SOURCE_DIR)/resource_pack.cpp
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||||
|
||||
# Output
|
||||
TARGET := pack_resources
|
||||
|
||||
# Platform-specific executable extension
|
||||
ifeq ($(OS),Windows_NT)
|
||||
TARGET := $(TARGET).exe
|
||||
endif
|
||||
|
||||
# Default target
|
||||
all: $(TARGET)
|
||||
|
||||
# Build the tool
|
||||
$(TARGET): $(SOURCES)
|
||||
@echo "Building pack_resources tool..."
|
||||
$(CXX) $(CXXFLAGS) $(SOURCES) -o $(TARGET)
|
||||
@echo "Build complete: $(TARGET)"
|
||||
|
||||
# Test: create a test pack
|
||||
test: $(TARGET)
|
||||
@echo "Creating test pack..."
|
||||
./$(TARGET) ../../data test_resources.pack
|
||||
|
||||
# Create the actual resources.pack
|
||||
pack: $(TARGET)
|
||||
@echo "Creating resources.pack..."
|
||||
./$(TARGET) ../../data ../../resources.pack
|
||||
|
||||
# List contents of a pack
|
||||
list: $(TARGET)
|
||||
@echo "Listing pack contents..."
|
||||
./$(TARGET) --list ../../resources.pack
|
||||
|
||||
# Clean
|
||||
clean:
|
||||
@echo "Cleaning..."
|
||||
rm -f $(TARGET) test_resources.pack
|
||||
@echo "Clean complete"
|
||||
|
||||
.PHONY: all test pack list clean
|
||||
Reference in New Issue
Block a user