clang-tidy
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@@ -143,7 +143,7 @@ class Player {
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void syncSpriteAndCollider();
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void placeSprite();
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void animate(float delta_time);
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auto handleBorders() -> Room::Border;
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auto handleBorders() const -> Room::Border;
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// --- Inicialización ---
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void initSprite(const std::string& animations_path);
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