clang-tidy
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@@ -71,7 +71,6 @@ Game::Game(Mode mode)
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game_backbuffer_surface_ = std::make_shared<Surface>(Options::game.width, Options::game.height);
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changeRoom(current_room_);
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#ifdef _DEBUG
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Console::get()->setScope("debug");
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#else
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@@ -331,7 +330,6 @@ void Game::updatePlaying(float delta_time) {
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checkPlayerAndEnemies();
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checkIfPlayerIsAlive();
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// Avanzar transición
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if (transitioning_) {
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transition_timer_ += delta_time;
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@@ -906,7 +904,6 @@ void Game::togglePause() {
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scoreboard_->setPaused(paused_);
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}
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// Inicializa al jugador
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void Game::initPlayer(const Player::SpawnData& spawn_point, std::shared_ptr<Room> room) { // NOLINT(readability-convert-member-functions-to-static)
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const bool IGNORE_INPUT = player_ != nullptr && player_->getIgnoreInput();
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