181 lines
6.6 KiB
C++
181 lines
6.6 KiB
C++
#include "tilemap_renderer.hpp"
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#include "core/rendering/screen.hpp"
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#include "core/rendering/sprite/sprite.hpp"
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#include "core/rendering/surface.hpp"
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#ifdef _DEBUG
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#include "core/resources/resource_cache.hpp" // Para Resource::Cache (collision.gif)
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#include "core/system/debug.hpp"
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#endif
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TilemapRenderer::TilemapRenderer(std::vector<int> tile_map, int tile_set_width, std::shared_ptr<Surface> tileset_surface, Uint8 bg_color, int conveyor_belt_direction)
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: tile_map_(std::move(tile_map)),
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tile_set_width_(tile_set_width),
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tileset_surface_(std::move(tileset_surface)),
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bg_color_(bg_color),
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conveyor_belt_direction_(conveyor_belt_direction) {
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map_surface_ = std::make_shared<Surface>(PlayArea::WIDTH, PlayArea::HEIGHT);
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}
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void TilemapRenderer::initialize(const std::vector<int>& collision_tile_map) {
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setAnimatedTiles(collision_tile_map);
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fillMapTexture(collision_tile_map);
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}
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void TilemapRenderer::update(float delta_time) {
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if (is_paused_) { return; }
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time_accumulator_ += delta_time;
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updateAnimatedTiles();
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}
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void TilemapRenderer::render() {
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SDL_FRect dest = {.x = 0, .y = 0, .w = PlayArea::WIDTH, .h = PlayArea::HEIGHT};
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map_surface_->render(nullptr, &dest);
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#ifdef _DEBUG
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if (!Debug::get()->isEnabled()) {
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renderAnimatedTiles();
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}
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#else
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renderAnimatedTiles();
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#endif
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}
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#ifdef _DEBUG
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// Redibuja el tilemap (para actualizar modo debug: pinta collision tilemap o tiles normales)
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void TilemapRenderer::redrawMap(const std::vector<int>& collision_tile_map) {
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fillMapTexture(collision_tile_map);
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}
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void TilemapRenderer::setTile(int index, int tile_value) {
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if (index < 0 || index >= static_cast<int>(tile_map_.size())) { return; }
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tile_map_[index] = tile_value;
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int col = index % MAP_WIDTH;
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int row = index / MAP_WIDTH;
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auto previous_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(map_surface_);
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SDL_FRect cell = {.x = static_cast<float>(col * TILE_SIZE), .y = static_cast<float>(row * TILE_SIZE), .w = static_cast<float>(TILE_SIZE), .h = static_cast<float>(TILE_SIZE)};
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map_surface_->fillRect(&cell, bg_color_);
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if (tile_value > -1) {
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if (!isAnimatedTile(tile_value)) {
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SDL_FRect clip = {.x = static_cast<float>((tile_value % tile_set_width_) * TILE_SIZE),
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.y = static_cast<float>((tile_value / tile_set_width_) * TILE_SIZE),
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.w = static_cast<float>(TILE_SIZE),
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.h = static_cast<float>(TILE_SIZE)};
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tileset_surface_->render(col * TILE_SIZE, row * TILE_SIZE, &clip);
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}
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}
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Screen::get()->setRendererSurface(previous_renderer);
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}
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// Renderiza el collision tilemap superpuesto (modo debug)
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static void renderDebugCollisionTilemap(const std::vector<int>& collision_tile_map) {
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auto collision_surface = Resource::Cache::get()->getSurface("collision.gif");
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if (!collision_surface) { return; }
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for (int y = 0; y < Map::HEIGHT; ++y) {
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for (int x = 0; x < Map::WIDTH; ++x) {
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int index = (y * Map::WIDTH) + x;
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if (index >= static_cast<int>(collision_tile_map.size())) { continue; }
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int tile = collision_tile_map[index];
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if (tile <= 0) { continue; }
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SDL_FRect clip = {
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.x = static_cast<float>(tile * Tile::SIZE),
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.y = 0,
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.w = static_cast<float>(Tile::SIZE),
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.h = static_cast<float>(Tile::SIZE)};
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collision_surface->render(x * Tile::SIZE, y * Tile::SIZE, &clip);
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}
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}
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}
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#endif
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// Pinta el mapa estático
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void TilemapRenderer::fillMapTexture(const std::vector<int>& collision_tile_map) {
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auto previous_renderer = Screen::get()->getRendererSurface();
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Screen::get()->setRendererSurface(map_surface_);
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map_surface_->clear(bg_color_);
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SDL_FRect clip = {.x = 0, .y = 0, .w = TILE_SIZE, .h = TILE_SIZE};
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for (int y = 0; y < MAP_HEIGHT; ++y) {
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for (int x = 0; x < MAP_WIDTH; ++x) {
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const int INDEX = (y * MAP_WIDTH) + x;
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// Los tiles animados no se pintan en la textura estática
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const bool HAS_TILE = tile_map_[INDEX] > -1;
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if (HAS_TILE && !isAnimatedTile(tile_map_[INDEX])) {
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clip.x = (tile_map_[INDEX] % tile_set_width_) * TILE_SIZE;
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clip.y = (tile_map_[INDEX] / tile_set_width_) * TILE_SIZE;
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#ifdef _DEBUG
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if (!Debug::get()->isEnabled()) {
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tileset_surface_->render(x * TILE_SIZE, y * TILE_SIZE, &clip);
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}
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#else
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tileset_surface_->render(x * TILE_SIZE, y * TILE_SIZE, &clip);
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#endif
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}
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}
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}
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#ifdef _DEBUG
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// En modo debug, pintar el collision tilemap en vez de las líneas de colisión antiguas
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if (Debug::get()->isEnabled()) {
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renderDebugCollisionTilemap(collision_tile_map);
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}
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#endif
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Screen::get()->setRendererSurface(previous_renderer);
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}
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// Localiza tiles animados (conveyor belts) usando el collision_tile_map
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void TilemapRenderer::setAnimatedTiles(const std::vector<int>& collision_tile_map) {
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for (int i = 0; i < static_cast<int>(tile_map_.size()); ++i) {
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// Un tile es animado si su valor en el collision tilemap es COLLISION_ANIMATED (6)
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if (i < static_cast<int>(collision_tile_map.size()) && collision_tile_map[i] == COLLISION_ANIMATED) {
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const int X = (i % MAP_WIDTH) * TILE_SIZE;
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const int Y = (i / MAP_WIDTH) * TILE_SIZE;
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const int XC = (tile_map_[i] % tile_set_width_) * TILE_SIZE;
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const int YC = (tile_map_[i] / tile_set_width_) * TILE_SIZE;
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AnimatedTile at;
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at.sprite = std::make_shared<Sprite>(tileset_surface_, X, Y, TILE_SIZE, TILE_SIZE);
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at.sprite->setClip(XC, YC, TILE_SIZE, TILE_SIZE);
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at.x_orig = XC;
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animated_tiles_.push_back(at);
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}
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}
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}
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void TilemapRenderer::updateAnimatedTiles() {
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const int NUM_FRAMES = 4;
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const int CURRENT_FRAME = static_cast<int>(time_accumulator_ / CONVEYOR_FRAME_DURATION) % NUM_FRAMES;
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int offset = 0;
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if (conveyor_belt_direction_ == -1) {
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offset = CURRENT_FRAME * TILE_SIZE;
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} else {
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offset = (NUM_FRAMES - 1 - CURRENT_FRAME) * TILE_SIZE;
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}
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for (auto& a : animated_tiles_) {
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SDL_FRect rect = a.sprite->getClip();
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rect.x = a.x_orig + offset;
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a.sprite->setClip(rect);
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}
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}
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void TilemapRenderer::renderAnimatedTiles() {
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for (const auto& a : animated_tiles_) {
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a.sprite->render();
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}
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}
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auto TilemapRenderer::isAnimatedTile(int tile_value) const -> bool {
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return (tile_value >= ANIMATED_TILE_ROW * tile_set_width_) && (tile_value < (ANIMATED_TILE_ROW + 1) * tile_set_width_);
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}
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