204 lines
4.6 KiB
YAML
204 lines
4.6 KiB
YAML
# Projecte 2026 - Keybinding Configuration
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# Single source of truth for all key assignments.
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# Code reads this at startup; HELP KEYS displays it in the console.
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#
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# Fields:
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# id - Identifier used in C++ code (KeyConfig::key("SCOPE", "id"))
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# key - Display text for HELP KEYS (human-readable)
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# code - SDL key name for SDL_GetKeyFromName() — omit for mouse/composite entries
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# desc - Short description (console is 256px wide)
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# action - (Optional, GLOBAL only) InputAction name to bind via Input::bindKey()
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scopes:
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- name: GLOBAL
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keys:
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- id: zoom_down
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key: "F1"
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code: "F1"
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desc: "zoom down"
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action: WINDOW_DEC_ZOOM
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- id: zoom_up
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key: "F2"
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code: "F2"
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desc: "zoom up"
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action: WINDOW_INC_ZOOM
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- id: fullscreen
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key: "F3"
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code: "F3"
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desc: "fullscreen"
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action: TOGGLE_FULLSCREEN
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- id: shader
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key: "F4"
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code: "F4"
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desc: "shader on/off"
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action: TOGGLE_POSTFX
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- id: shader_preset
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key: "Shift+F4"
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desc: "next shader preset"
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- id: shader_type
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key: "Ctrl+F4"
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desc: "next shader type"
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- id: next_palette
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key: "F5"
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code: "F5"
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desc: "next palette"
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action: NEXT_PALETTE
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- id: prev_palette
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key: "Ctrl+F5"
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desc: "prev palette"
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- id: palette_sort
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key: "F6"
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code: "F6"
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desc: "palette sort mode"
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action: NEXT_PALETTE_SORT
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- id: integer_scale
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key: "F7"
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code: "F7"
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desc: "integer scale"
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action: TOGGLE_INTEGER_SCALE
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- id: music
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key: "F8"
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code: "F8"
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desc: "music on/off"
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action: TOGGLE_MUSIC
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- id: border
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key: "F9"
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code: "F9"
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desc: "border"
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action: TOGGLE_BORDER
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- id: vsync
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key: "F10"
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code: "F10"
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desc: "vsync"
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action: TOGGLE_VSYNC
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- id: pause
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key: "F11"
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code: "F11"
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desc: "pause"
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action: PAUSE
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- id: info
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key: "F12"
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code: "F12"
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desc: "show info"
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action: TOGGLE_DEBUG
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- id: screenshot
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key: "Ctrl+S"
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code: "S"
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desc: "screenshot"
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action: SCREENSHOT
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- id: console
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key: "`"
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code: "`"
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desc: "console"
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action: TOGGLE_CONSOLE
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- id: quit
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key: "Esc"
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code: "Escape"
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desc: "quit/back"
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action: EXIT
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- name: EDITOR
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keys:
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- id: toggle
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key: "9"
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code: "9"
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desc: "toggle editor"
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- id: grid
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key: "G"
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code: "G"
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desc: "toggle grid"
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- id: collision
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key: "8"
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code: "8"
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desc: "draw/collision mode"
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- id: tile_picker
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key: "T"
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code: "T"
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desc: "tile picker"
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- id: eraser
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key: "E"
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code: "E"
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desc: "eraser"
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- id: minimap
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key: "M"
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code: "M"
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desc: "minimap"
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- id: nav_up
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key: "Up"
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code: "Up"
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desc: "room up"
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- id: nav_down
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key: "Down"
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code: "Down"
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desc: "room down"
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- id: nav_left
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key: "Left"
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code: "Left"
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desc: "room left"
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- id: nav_right
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key: "Right"
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code: "Right"
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desc: "room right"
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- id: cancel
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key: "Esc"
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code: "Escape"
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desc: "cancel/clear brush"
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- name: MINIMAP
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keys:
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- id: numbers
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key: "N"
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code: "N"
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desc: "room numbers"
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- id: capture
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key: "S"
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code: "S"
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desc: "capture minimap"
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- id: close_m
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key: "M"
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code: "M"
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desc: "close"
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- id: close_esc
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key: "Esc"
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code: "Escape"
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desc: "close"
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- name: DEBUG
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keys:
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- id: debug_mode
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key: "0"
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code: "0"
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desc: "debug mode"
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- id: infinite_lives
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key: "1"
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code: "1"
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desc: "infinite lives"
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- id: invincibility
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key: "2"
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code: "2"
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desc: "invincibility"
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- id: nav_up
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key: "W"
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code: "W"
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desc: "room up"
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- id: nav_left
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key: "A"
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code: "A"
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desc: "room left"
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- id: nav_down
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key: "S"
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code: "S"
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desc: "room down"
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- id: nav_right
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key: "D"
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code: "D"
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desc: "room right"
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- id: reload
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key: "R"
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code: "R"
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desc: "reload resources"
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- id: test_cheevo
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key: "3"
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code: "3"
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desc: "test achievement"
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