Files
projecte_2026/data/room/902.yaml

84 lines
5.8 KiB
YAML

room:
zone: neighborhood
# Conexiones de la habitación (null = sin conexión)
connections:
up: 903.yaml
down: null
left: 901.yaml
right: null
# Tilemap: 21 filas x 32 columnas @ 8px/tile
tilemap:
# Mapa de dibujo (indices de tiles, -1 = vacio)
draw:
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, 308, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 308, -1, 169, 169]
- [1, 2, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, -1, -1, -1, 512, 533, 169, 169, 169, 169, 169, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 533, 169, 169, 169, 169, 169, 169, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 535, -1, -1, -1, 304, -1, 169, 169, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 535, -1, -1, -1, -1, -1, -1, -1, 169, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 535, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 535, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [25, 26, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 512, 535, -1, -1, -1, -1, -1, -1, -1, -1, -1, 238, 239, 169, 169]
- [49, 50, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 235, -1, 512, 535, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, 266, 266, 266, 266, 266, 266, 266, 266, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, 268, 268, 268, 268, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 175, 175, 175, 175, 175, 175, 175, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 170, 170, 170, 170, 170, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 170, 134, 170, 134, 170, -1, -1, -1, 169, 169]
- [-1, -1, -1, -1, 308, -1, -1, -1, -1, -1, -1, -1, -1, 308, 308, -1, -1, -1, -1, 308, -1, -1, 170, 170, 170, 170, 170, -1, -1, 308, 169, 169]
- [169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169, 169]
# Mapa de colisiones (0 = vacio, 1 = solido)
collision:
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, -1, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 1, 1, 1, 1, 1, 1, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [-1, -1, 0, 0, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [-1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [-1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [-1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 2, 2, 2, 2, -1, -1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 2, 2, 2, 2, 2, 2, 2, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1]
- [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
# Enemigos en esta habitación
enemies:
- animation: code.yaml
position: {x: 3, y: 2}
velocity: {x: 24, y: 0}
boundaries:
position1: {x: 3, y: 2}
position2: {x: 19, y: 2}
# Objetos en esta habitación
items:
- tileSetFile: items.gif
tile: 0
position: {x: 10, y: 11}
color1: 11
color2: 12
- tileSetFile: items.gif
tile: 0
position: {x: 12, y: 11}
counter: 1
color1: 11
color2: 12