Files

24 lines
398 B
C++

// test.hpp
#pragma once
#include <SDL3/SDL.h>
#include "scene.hpp"
struct Subsystems;
struct Context;
class Test final : public Scene {
public:
explicit Test(Subsystems& subsystems, Context& context);
void update(int delta_ms) override;
void render() override;
private:
Subsystems& subsystems_;
Context& context_;
int color_{0};
Uint64 time_elapsed_{0};
};