374 lines
12 KiB
C++
374 lines
12 KiB
C++
#pragma once
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#include "ifdefs.h"
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#include <string>
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#ifndef CONST_H
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#define CONST_H
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// Textos
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const std::string WINDOW_TITLE = "Volcano v0005";
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const std::string BUILD = ".05";
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const std::string FILE_MAP_VOLCANO = "../data/volcano.map.bak1";
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const std::string FILE_TILES_VOLCANO = "../media/gfx/tiles_volcano.png";
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const std::string FILE_TILES_SURFACE = "../media/gfx/tiles_surface.png";
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const std::string FILE_BKG_SURFACE = "../media/gfx/bkg_surface.png";
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const std::string FILE_MENU = "../media/gfx/menu.png";
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const std::string FILE_MENU_ANIMATION = "../media/gfx/menu_animation.png";
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const std::string FILE_ACTORS = "../media/gfx/actors.png";
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const std::string FILE_PLAYER = "../media/gfx/player.png";
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const std::string FILE_HUD = "../media/gfx/hud.png";
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const std::string FILE_FILTER = "../media/gfx/filter.png";
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const std::string FILE_SOUND_JUMP = "../media/sound/sound_player_jump.wav";
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const std::string FILE_SOUND_DEATH = "../media/sound/sound_player_death.wav";
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const std::string FILE_SOUND_COIN = "../media/sound/sound_player_coin.wav";
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const std::string FILE_SOUND_MENU_LOGO = "../media/sound/sound_menu_logo.wav";
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const std::string FILE_SOUND_MENU_START = "../media/sound/sound_menu_start.wav";
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const std::string FILE_SOUND_DROP_ENEMY = "../media/sound/sound_drop_enemy.wav";
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const std::string FILE_SOUND_DROP_SPLAT = "../media/sound/sound_drop_splat.wav";
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const std::string FILE_MUSIC_SURFACE = "../media/music/music_surface.ogg";
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const std::string FILE_MUSIC_VOLCANO = "../media/music/music_volcano.ogg";
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const std::string FILE_MUSIC_MENU = "../media/music/music_menu.ogg";
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const Uint8 GAME_SPEED = 24; //16 = normal-rapido, 24 = normal. Cuanto mas pequeño, más rápido
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const Uint8 UP = 0;
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const Uint8 DOWN = 2;
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const Uint8 RIGHT = 1;
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const Uint8 LEFT = 3;
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const Uint8 NONE = 4;
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const Uint8 MAP_TILE_HEIGHT = 16;
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const Uint8 MAP_TILE_WIDTH = 16;
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const Uint8 ROOM_WIDTH_IN_TILES = 20;
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const Uint8 ROOM_HEIGHT_IN_TILES = 14;
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const Uint16 GAME_WINDOW_WIDTH = 320;
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const Uint16 GAME_WINDOW_HEIGHT = 234;
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const Uint8 TEST_ROOM = 118; // 161
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const Uint8 STARTING_ROOM = 2;
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const Uint8 STARTING_PLAYER_TILE_X = 5;
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const Uint8 STARTING_PLAYER_TILE_Y = 11;
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const Uint8 ENEMY_HITBOX_REDUCTION = 4;
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const Uint8 COOLDOWN_TIME = 50;
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const Uint8 GRAVITY = 0;
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const Uint8 MAX_SPEED_Y = 5;
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const Uint8 BASE_SPEED = 1;
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const Uint8 MAX_SPEED = 8;
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const Uint8 RATIO_SPEED = 8;
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const Uint8 DROP_TIMER = 100;
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const Uint8 TOP_COLLISION = 0;
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const Uint8 BOTTOM_COLLISION = 1;
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const Uint8 LEFT_COLLISION = 2;
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const Uint8 RIGHT_COLLISION = 3;
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const Uint8 NO_COLLISION = 4;
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const Uint8 MAX_ACTORS = 50;
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const Uint8 KIND_FLYING_ENEMY = 0;
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const Uint8 KIND_COIN = 1;
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const Uint8 KIND_HEART = 2;
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const Uint8 KIND_STATIC_ENEMY = 3;
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const Uint8 KIND_MOBILE_PLATFORM = 4;
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const Uint8 KIND_WALKING_ENEMY = 5;
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const Uint8 KIND_DROP_GENERATOR = 6;
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const Uint8 KIND_DROP_ENEMY = 7;
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const Uint8 KIND_DROP_SPLAT = 8;
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const Uint8 KIND_SPEED_ENEMY = 9;
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const Uint8 KIND_KEY = 10;
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const Uint8 KIND_LOCK = 11;
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const Uint8 CODE_ENEMY_V1U = 208;
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const Uint8 CODE_ENEMY_V2U = 209;
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const Uint8 CODE_ENEMY_V3U = 210;
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const Uint8 CODE_ENEMY_V1D = 211;
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const Uint8 CODE_ENEMY_V2D = 212;
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const Uint8 CODE_ENEMY_V3D = 213;
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const Uint8 CODE_ENEMY_H1L = 214;
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const Uint8 CODE_ENEMY_H2L = 215;
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const Uint8 CODE_ENEMY_H3L = 216;
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const Uint8 CODE_ENEMY_H1R = 217;
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const Uint8 CODE_ENEMY_H2R = 218;
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const Uint8 CODE_ENEMY_H3R = 219;
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const Uint8 CODE_ENEMY_W1L = 224;
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const Uint8 CODE_ENEMY_W2L = 225;
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const Uint8 CODE_ENEMY_W3L = 226;
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const Uint8 CODE_ENEMY_W1R = 227;
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const Uint8 CODE_ENEMY_W2R = 228;
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const Uint8 CODE_ENEMY_W3R = 229;
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const Uint8 CODE_ENEMY_DRP = 230;
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const Uint8 CODE_ENEMY_SPL = 231;
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const Uint8 CODE_ENEMY_SPR = 232;
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const Uint8 CODE_COIN = 240;
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const Uint8 CODE_HEART = 241;
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const Uint8 CODE_KEY_RED = 242;
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const Uint8 CODE_LOCK_RED = 243;
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const Uint8 CODE_KEY_BLUE = 244;
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const Uint8 CODE_LOCK_BLUE = 245;
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const Uint8 CODE_KEY_GREEN = 246;
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const Uint8 CODE_LOCK_GREEN = 247;
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const Uint8 CODE_KEY_YELLOW = 248;
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const Uint8 CODE_LOCK_YELLOW = 249;
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const Uint8 MAX_ANIMATED_TILES = 200;
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const Uint8 TILE_BACKGROUND = 0;
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const Uint8 TILE_PLATFORM = 1;
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const Uint8 TILE_KILLING_PLATFORM = 2;
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const Uint8 TILE_ACTOR = 3;
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const Uint8 TILE_TRAVESABLE_PLATFORM = 4;
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const Uint8 PLAYER_ANIMATION_STANDING_LEFT = 0;
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const Uint8 PLAYER_ANIMATION_STANDING_RIGHT = 1;
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const Uint8 PLAYER_ANIMATION_WALKING_LEFT = 2;
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const Uint8 PLAYER_ANIMATION_WALKING_RIGHT = 3;
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const Uint8 PLAYER_ANIMATION_JUMPING_LEFT = 4;
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const Uint8 PLAYER_ANIMATION_JUMPING_RIGHT = 5;
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const Uint8 PLAYER_ANIMATION_DYING_LEFT = 6;
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const Uint8 PLAYER_ANIMATION_DYING_RIGHT = 7;
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const Uint8 SECTION_MENU = 0;
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const Uint8 SECTION_GAME = 1;
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const Uint8 SECTION_QUIT = 2;
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const Uint8 MENU_SECTION_MAIN = 0;
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const Uint8 MENU_SECTION_CREDITS = 1;
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const Uint8 MENU_SECTION_ANIMATION = 2;
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const Uint8 ZONE_SURFACE = 0;
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const Uint8 ZONE_VOLCANO = 1;
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// Recursos
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///////////////////////////////COFFEE CRISIS//////////////////////////////////////////////
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// Tamaño de bloque
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const Uint8 BLOCK = 8;
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const Uint8 HALF_BLOCK = BLOCK / 2;
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// Tamaño de la pantalla real
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const int SCREEN_WIDTH = 320;
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const int SCREEN_HEIGHT = SCREEN_WIDTH * 3 / 4; // 240
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// Tamaño de la pantalla que se muestra
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const int VIEW_WIDTH = SCREEN_WIDTH * 3; // 960
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const int VIEW_HEIGHT = SCREEN_HEIGHT * 3; // 720
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// Cantidad de enteros a escribir en los ficheros de datos
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const Uint8 TOTAL_SCORE_DATA = 3;
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const Uint16 TOTAL_DEMO_DATA = 2000;
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = SCREEN_HEIGHT - (4 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = SCREEN_WIDTH - (0 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int SCREEN_CENTER_X = SCREEN_WIDTH / 2;
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const int SCREEN_FIRST_QUARTER_X = SCREEN_WIDTH / 4;
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const int SCREEN_THIRD_QUARTER_X = (SCREEN_WIDTH / 4) * 3;
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const int SCREEN_CENTER_Y = SCREEN_HEIGHT / 2;
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const int SCREEN_FIRST_QUARTER_Y = SCREEN_HEIGHT / 4;
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const int SCREEN_THIRD_QUARTER_Y = (SCREEN_HEIGHT / 4) * 3;
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// Color transparente para los sprites
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const Uint8 COLOR_KEY_R = 0xff;
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const Uint8 COLOR_KEY_G = 0x00;
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const Uint8 COLOR_KEY_B = 0xff;
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// Opciones de menu
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const int MENU_NO_OPTION = -1;
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const int MENU_OPTION_START = 0;
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const int MENU_OPTION_QUIT = 1;
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const int MENU_OPTION_TOTAL = 2;
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// Selector de menu
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const int MENU_SELECTOR_BLACK = (BLOCK * 0);
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const int MENU_SELECTOR_WHITE = (BLOCK * 1);
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// Tipos de fondos para el menu
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const int MENU_BACKGROUND_TRANSPARENT = 0;
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const int MENU_BACKGROUND_SOLID = 1;
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// Estados del jugador
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const Uint8 PLAYER_STATUS_WALKING_LEFT = 0;
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const Uint8 PLAYER_STATUS_WALKING_RIGHT = 1;
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const Uint8 PLAYER_STATUS_WALKING_STOP = 2;
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const Uint8 PLAYER_STATUS_FIRING_UP = 0;
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const Uint8 PLAYER_STATUS_FIRING_LEFT = 1;
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const Uint8 PLAYER_STATUS_FIRING_RIGHT = 2;
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const Uint8 PLAYER_STATUS_FIRING_NO = 3;
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const Uint8 PLAYER_ANIMATION_LEGS_WALKING_LEFT = 0;
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const Uint8 PLAYER_ANIMATION_LEGS_WALKING_RIGHT = 1;
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const Uint8 PLAYER_ANIMATION_LEGS_WALKING_STOP = 2;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_LEFT = 0;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_LEFT = 1;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_RIGHT = 2;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_RIGHT = 3;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_STOP = 4;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_UP = 5;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_LEFT_EXTRA_HIT = 6;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_LEFT_EXTRA_HIT = 7;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_RIGHT_EXTRA_HIT = 8;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_RIGHT_EXTRA_HIT = 9;
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const Uint8 PLAYER_ANIMATION_BODY_WALKING_STOP_EXTRA_HIT = 10;
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const Uint8 PLAYER_ANIMATION_BODY_FIRING_UP_EXTRA_HIT = 11;
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// Variables del jugador
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const Uint16 PLAYER_INVULNERABLE_TIMER = 200;
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// Estados del juego
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const Uint8 GAME_SECTION_TITLE = 0;
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const Uint8 GAME_SECTION_PLAYING = 1;
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const Uint8 GAME_SECTION_QUIT = 2;
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const Uint8 GAME_SECTION_GAME_OVER_SCREEN = 3;
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const Uint8 GAME_SECTION_INTRO = 4;
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const Uint8 GAME_SECTION_DEMO = 5;
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const Uint8 GAME_SECTION_INSTRUCTIONS = 6;
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const Uint8 GAME_SECTION_LOGO = 7;
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const Uint8 GAME_SECTION_INIT = 8;
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// Estados de cada elemento que pertenece a un evento
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const Uint8 EVENT_WAITING = 1;
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const Uint8 EVENT_RUNNING = 2;
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const Uint8 EVENT_COMPLETED = 3;
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// Cantidad de eventos de la intro
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const Uint8 INTRO_TOTAL_BITMAPS = 6;
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const Uint8 INTRO_TOTAL_TEXTS = 9;
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const Uint8 INTRO_TOTAL_EVENTS = INTRO_TOTAL_BITMAPS + INTRO_TOTAL_TEXTS;
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// Cantidad de eventos de la pantalla de titulo
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const Uint8 TITLE_TOTAL_EVENTS = 2;
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// Relaciones de Id con nomnbres
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const Uint8 BITMAP0 = 0;
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const Uint8 BITMAP1 = 1;
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const Uint8 BITMAP2 = 2;
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const Uint8 BITMAP3 = 3;
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const Uint8 BITMAP4 = 4;
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const Uint8 BITMAP5 = 5;
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const Uint8 TEXT0 = 6;
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const Uint8 TEXT1 = 7;
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const Uint8 TEXT2 = 8;
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const Uint8 TEXT3 = 9;
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const Uint8 TEXT4 = 10;
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const Uint8 TEXT5 = 11;
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const Uint8 TEXT6 = 12;
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const Uint8 TEXT7 = 13;
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const Uint8 TEXT8 = 14;
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// Anclajes para el marcador de puntos
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const int SCORE_WORD_X = (SCREEN_WIDTH / 4) - ((5 * BLOCK) / 2);
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const int SCORE_WORD_Y = SCREEN_HEIGHT - (3 * BLOCK) + 2;
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const int SCORE_NUMBER_X = (SCREEN_WIDTH / 4) - ((6 * BLOCK) / 2);
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const int SCORE_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 2;
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const int HISCORE_WORD_X = ((SCREEN_WIDTH / 4) * 3) - ((8 * BLOCK) / 2);
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const int HISCORE_WORD_Y = SCREEN_HEIGHT - (3 * BLOCK) + 2;
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const int HISCORE_NUMBER_X = ((SCREEN_WIDTH / 4) * 3) - ((6 * BLOCK) / 2);
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const int HISCORE_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 2;
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const int MULTIPLIER_WORD_X = (SCREEN_WIDTH / 2) - ((4 * BLOCK) / 2);
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const int MULTIPLIER_WORD_Y = SCREEN_HEIGHT - (3 * BLOCK) + 2;
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const int MULTIPLIER_NUMBER_X = (SCREEN_WIDTH / 2) - ((3 * BLOCK) / 2);
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;
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const int MULTIPLIER_NUMBER_Y = SCREEN_HEIGHT - (2 * BLOCK) + 2;
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// Ningun tipo
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const Uint8 NO_KIND = 0;
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// Tipos de globo
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const Uint8 BALLOON_1 = 1;
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const Uint8 BALLOON_2 = 2;
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const Uint8 BALLOON_3 = 3;
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const Uint8 BALLOON_4 = 4;
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// Velocidad del globo
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const float BALLON_VELX_POSITIVE = 0.7f;
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const float BALLON_VELX_NEGATIVE = -0.7f;
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// Indice para las animaciones de los globos
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const Uint8 BALLOON_MOVING_ANIMATION = 0;
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const Uint8 BALLOON_POP_ANIMATION = 1;
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const Uint8 BALLOON_BORN_ANIMATION = 2;
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// Cantidad posible de globos
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const Uint8 MAX_BALLOONS = 75;
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// Tipos de bala
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const Uint8 BULLET_UP = 1;
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const Uint8 BULLET_LEFT = 2;
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const Uint8 BULLET_RIGHT = 3;
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// Cantidad posible de globos
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const Uint8 MAX_BULLETS = 50;
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// Tipos de objetos
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const Uint8 ITEM_POINTS_1_DISK = 1;
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const Uint8 ITEM_POINTS_2_GAVINA = 2;
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const Uint8 ITEM_POINTS_3_PACMAR = 3;
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const Uint8 ITEM_CLOCK = 4;
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const Uint8 ITEM_TNT = 5;
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const Uint8 ITEM_COFFEE = 6;
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// Cantidad de objetos simultaneos
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const Uint8 MAX_ITEMS = 5;
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// Valores para las variables asociadas a los objetos
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const Uint8 REMAINING_EXPLOSIONS = 3;
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const Uint8 REMAINING_EXPLOSIONS_TIMER = 50;
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const Uint16 TIME_STOPPED_TIMER = 300;
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// Estados de entrada
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const Uint8 NO_INPUT = 0;
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const Uint8 INPUT_UP = 1;
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const Uint8 INPUT_DOWN = 2;
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const Uint8 INPUT_LEFT = 3;
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const Uint8 INPUT_RIGHT = 4;
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const Uint8 INPUT_ACCEPT = 5;
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const Uint8 INPUT_CANCEL = 6;
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const Uint8 INPUT_FIRE_UP = 7;
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const Uint8 INPUT_FIRE_LEFT = 8;
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const Uint8 INPUT_FIRE_RIGHT = 9;
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const Uint8 INPUT_PAUSE = 10;
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// Zona muerta del mando analógico
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const int JOYSTICK_DEAD_ZONE = 8000;
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// Tipos de mensajes para el retorno de las funciones
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const Uint8 MSG_OK = 0;
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const Uint8 MSG_BULLET_OUT = 1;
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// Tipos de texto
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const Uint8 TEXT_FIXED = 0;
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const Uint8 TEXT_VARIABLE = 1;
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// Cantidad de elementos del vector de SmartSprites
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const Uint8 MAX_SMART_SPRITES = 10;
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// Contadores
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const Uint16 TITLE_TIMER = 800;
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const Uint8 STAGE_COUNTER = 200;
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const Uint16 INSTRUCTIONS_COUNTER = 600;
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const Uint16 DEATH_COUNTER = 350;
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#endif |