Primera implementacion de tiles atravesables. No funcionará si estan apilados
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@@ -40,6 +40,7 @@ Prog::Prog(std::string executablePath)
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input->bindKey(INPUT_CANCEL, SDL_SCANCODE_ESCAPE);
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input->bindKey(INPUT_BUTTON_1, SDL_SCANCODE_SPACE);
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input->bindKey(INPUT_BUTTON_2, SDL_SCANCODE_D);
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input->bindKey(INPUT_BUTTON_3, SDL_SCANCODE_R);
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input->bindKey(INPUT_BUTTON_PAUSE, SDL_SCANCODE_ESCAPE);
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input->bindKey(INPUT_BUTTON_ESCAPE, SDL_SCANCODE_ESCAPE);
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