Quitado código comentado
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@@ -27,8 +27,8 @@
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312,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,483,312,311,312,311,312,483,312,311,312,311,312,311,312,311,312,311,312,311,312,
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312,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,311,312,483,312,311,312,311,312,483,312,311,312,311,312,311,312,311,312,311,312,311,312,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,
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823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,823,824,
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823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826,823,824,825,826
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857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858,857,858
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</data>
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</data>
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</layer>
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</layer>
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</map>
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</map>
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@@ -27,7 +27,6 @@ Enemy::Enemy(enemy_t enemy)
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sprite->setVelX(enemy.vx);
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sprite->setVelX(enemy.vx);
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sprite->setVelY(enemy.vy);
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sprite->setVelY(enemy.vy);
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sprite->setCurrentAnimation();
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sprite->setFlip(enemy.vx > 0 ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL);
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sprite->setFlip(enemy.vx > 0 ? SDL_FLIP_NONE : SDL_FLIP_HORIZONTAL);
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collider = getRect();
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collider = getRect();
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@@ -15,7 +15,6 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
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map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
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player = new Player(renderer, asset, input, map);
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player = new Player(renderer, asset, input, map);
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enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
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enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
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// enemyEngine->setEnemies(asset->get(map->getEnemyFile()));
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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