Cambiado el método de gestion de las colisiones del jugador. En vez de recular ahora corrige

This commit is contained in:
2022-08-19 12:42:47 +02:00
parent 0624cff845
commit 1882f57c57

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@@ -197,17 +197,11 @@ void Player::move()
// Recoloca // Recoloca
if (vx > 0) if (vx > 0)
{ {
do x -= ((int)x + w) % tile;
{
x--;
} while (checkMapCollisions());
} }
else else
{ {
do x += tile - ((int)x % tile);
{
x++;
} while (checkMapCollisions());
} }
vx = 0.0f; vx = 0.0f;