añadidos nuevos ficheros de clases
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@@ -52,10 +52,10 @@ public:
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SDL_Rect getAnimationClip(Uint8 index, Uint8 frame);
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// Establece la animación actual
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void AnimatedSprite::setCurrentAnimation(Uint8 index);
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void setCurrentAnimation(Uint8 index);
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// Obtiene la animación actual
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Uint8 AnimatedSprite::getCurrentAnimation();
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Uint8 getCurrentAnimation();
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private:
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struct sAnimation
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