añadidos nuevos ficheros de clases
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@@ -5,7 +5,10 @@
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#ifndef CONST_H
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#define CONST_H
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const Uint8 GAME_SPEED = 24; //16 = normal-rapid, 24 = normal. Quan menor, m<>s r<>pid
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// Textos
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#define WINDOW_CAPTION "Volcano (@2016,2021 JailDesigner v0.5)"
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const Uint8 GAME_SPEED = 24; //16 = normal-rapido, 24 = normal. Cuanto mas pequeño, más rápido
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const Uint8 UP = 0;
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const Uint8 DOWN = 2;
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@@ -121,9 +124,6 @@ const Uint8 MENU_SECTION_ANIMATION = 2;
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const Uint8 ZONE_SURFACE = 0;
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const Uint8 ZONE_VOLCANO = 1;
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const std::string WINDOW_TITLE = "Volcano v0005";
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const std::string BUILD = ".05";
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// Recursos
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const Uint8 FILE_MAP_VOLCANO = 0;
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const Uint8 FILE_CONFIG = 1;
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@@ -159,23 +159,21 @@ const Uint8 MUSIC_VOLCANO = 2;
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const Uint8 TOTAL_MUSIC = 3;
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///////////////////////////////COFFEE CRISIS///////////////////
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///////////////////////////////COFFEE CRISIS//////////////////////////////////////////////
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// Textos
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#define WINDOW_CAPTION "Coffee Crisis"
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#define TEXT_COPYRIGHT "@2016,2021 JAILDESIGNER (V0.5)"
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// Tamaño de bloque
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const Uint8 BLOCK = 8;
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const Uint8 HALF_BLOCK = BLOCK / 2;
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// Tamaño de la pantalla real
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const int SCREEN_WIDTH = 256;
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const int SCREEN_HEIGHT = SCREEN_WIDTH * 3 / 4; // 192
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const int SCREEN_WIDTH = 320;
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const int SCREEN_HEIGHT = SCREEN_WIDTH * 3 / 4; // 240
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// Tamaño de la pantalla que se muestra
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const int VIEW_WIDTH = SCREEN_WIDTH * 3; // 768
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const int VIEW_HEIGHT = SCREEN_HEIGHT * 3; // 576
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const int VIEW_WIDTH = SCREEN_WIDTH * 3; // 960
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const int VIEW_HEIGHT = SCREEN_HEIGHT * 3; // 720
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// Cantidad de enteros a escribir en los ficheros de datos
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const Uint8 TOTAL_SCORE_DATA = 3;
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