añadidos nuevos ficheros de clases

This commit is contained in:
2022-08-07 12:29:53 +02:00
parent 04c1df4352
commit 26d4ba7c6a
18 changed files with 1083 additions and 1566 deletions

99
source/map.cpp Normal file
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#include "const.h"
#include "map.h"
// Constructor
Map::Map(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, LTexture *texture3, std::string file)
{
init(renderer, texture1, texture2, texture3, file);
}
// Destructor
Map::~Map()
{
delete sprite_tile;
delete sprite_actor;
delete background;
sprite_tile = nullptr;
sprite_actor = nullptr;
background = nullptr;
//free(tile);
//free(actor);
delete[] tile;
delete[] actor;
}
// Inicializa todas las variables
void Map::init(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, LTexture *texture3, std::string file)
{
sprite_tile = new AnimatedSprite();
sprite_tile->init(texture1, renderer);
sprite_actor = new AnimatedSprite();
sprite_actor->init(texture2, renderer);
background = new Sprite();
background->init(texture3, renderer);
background->setSpriteClip(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
src_rect = {0, 0, 0, 0};
dst_rect = {0, 0, 0, 0};
//tile = (Uint8 *)malloc(1000 * sizeof(Uint8));
//actor = (Uint8 *)malloc(1000 * sizeof(Uint8));
w = 0;
h = 0;
room = 0;
loadFromFile(file);
}
// Carga el mapa a partir de un fichero
void Map::loadFromFile(std::string path)
{
std::string filename = path.substr(path.find_last_of("\\/") + 1);
SDL_RWops *file = SDL_RWFromFile(path.c_str(), "r+b");
Uint8 *w;
Uint8 *h;
if (file == NULL)
{
printf("Warning: Unable to open %s file\n", filename.c_str());
}
else
{
printf("Reading file %s\n", filename.c_str());
SDL_RWread(file, &w, sizeof(Uint8), 1);
SDL_RWread(file, &h, sizeof(Uint8), 1);
long size = (*w) * (*h);
tile = new Uint8[size];
actor = new Uint8[size];
for (long i = 0; i < size; i++)
SDL_RWread(file, &tile[i], sizeof(Uint8), 1);
for (long i = 0; i < size; i++)
SDL_RWread(file, &actor[i], sizeof(Uint8), 1);
SDL_RWclose(file);
}
}
// Resetea ciertas variables
void Map::reset()
{
}
// Actualiza todas las variables
void Map::update()
{
background->setPosX(0);
background->setPosY(0);
}
// Dibuja el objeto
void Map::render()
{
background->render();
}