Ya pinta al jugador
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@@ -11,6 +11,7 @@ Game::Game(SDL_Renderer *renderer, Asset *asset, Screen *screen, Input *input)
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eventHandler = new SDL_Event();
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map = new Map(asset->get("01.map"), renderer, asset);
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player = new Player(renderer, asset);
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}
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// Destructor
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@@ -18,6 +19,7 @@ Game::~Game()
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{
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delete eventHandler;
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delete map;
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delete player;
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}
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// Bucle para el juego
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@@ -80,8 +82,9 @@ void Game::render()
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screen->start();
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screen->clean();
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// Dibuja el mapa
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// Dibuja los objetos
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map->render();
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player->render();
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// Actualiza la pantalla
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screen->blit();
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