Modificado debug.txt
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@@ -184,47 +184,48 @@ void Game::renderDebugInfo()
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}
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// Pinta el texto
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const int inc = debugText->getCharacterWidth() + 1;
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int line = 0;
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std::string text = "";
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text = "R - Reload player and map";
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debugText->write(1, 210, text, -1);
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debugText->write(1, 210, text);
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text = "D - Toggle debug mode";
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debugText->write(1, 216, text, -1);
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debugText->write(1, 216, text);
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text = std::to_string((int)player->sprite->getPosX()) + "," + std::to_string((int)player->sprite->getPosY()) + "," + std::to_string((int)player->sprite->getWidth()) + "," + std::to_string((int)player->sprite->getHeight());
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debugText->write(0, line, text, -1);
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debugText->write(0, line, text);
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text = "VY " + std::to_string(player->vy) + " " + std::to_string(player->jumpStrenght);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "VX " + std::to_string(player->vx);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "jump_pressed " + std::to_string(player->jumpPressed);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "isOnFloor " + std::to_string(player->isOnFloor());
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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const std::string foot_x = std::to_string(player->underFeet[0].x);
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const std::string foot_y = std::to_string(player->underFeet[0].y);
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const std::string gettile = std::to_string(player->map->getTile(player->underFeet[0]));
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text = "getTile(" + foot_x + "," + foot_y + ") = " + gettile;
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "state " + std::to_string(player->state);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = map->getName() + " (" + map->getRoomFileName(b_top) + ", " + map->getRoomFileName(b_right) + ", " + map->getRoomFileName(b_bottom) + ", " + map->getRoomFileName(b_left) + ")";
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "hookedOn = " + std::to_string(player->hookedOnMovingPlatform);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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text = "DIAMONDS = " + std::to_string(player->diamonds);
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debugText->write(0, line += 6, text, -1);
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debugText->write(0, line += inc, text);
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// Pinta mascaras
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 128);
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