Añadido input al scoreboard
This commit is contained in:
@@ -12,11 +12,11 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input, D
|
||||
this->debug->setEnabled(true);
|
||||
|
||||
// Reserva memoria para los objetos
|
||||
scoreboard = new ScoreBoard(renderer, asset, &board);
|
||||
scoreboard = new ScoreBoard(renderer, asset, input, &board);
|
||||
eventHandler = new SDL_Event();
|
||||
itemTracker = new ItemTracker();
|
||||
map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
|
||||
player = new Player(renderer, asset, input, map, debug);
|
||||
player = new Player(renderer, asset, input, map, debug, &board.diamonds);
|
||||
enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
|
||||
music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
|
||||
|
||||
@@ -89,10 +89,6 @@ void Game::update()
|
||||
// Comprueba los eventos de la cola
|
||||
checkEventHandler();
|
||||
|
||||
// Comprueba si se ha pulsado alguna tecla
|
||||
if (input->checkAnyInput())
|
||||
scoreboard->reset();
|
||||
|
||||
// Actualiza los objetos
|
||||
debug->clear();
|
||||
scoreboard->update();
|
||||
@@ -200,7 +196,7 @@ void Game::checkEventHandler()
|
||||
delete map;
|
||||
map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
|
||||
delete player;
|
||||
player = new Player(renderer, asset, input, map, debug);
|
||||
player = new Player(renderer, asset, input, map, debug, &board.diamonds);
|
||||
break;
|
||||
|
||||
case SDL_SCANCODE_F:
|
||||
|
||||
Reference in New Issue
Block a user