Integrada la clase asset. Corregidos algunos fallos en el bucle principal
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@@ -27,21 +27,6 @@ int main(int argc, char *args[])
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// Crea el objeto director
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Director *director = new Director(args[0]);
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/* // Comprueba si existen todos los ficheros de recursos
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if (!director->initResourceList())
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return -1;
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// Arranca SDL y crea la ventana
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if (!director->initSDL())
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return -1;
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director->initGame();
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while (director->isRunning())
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{
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director->runGame();
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}
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director->quitGame(); */
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// Bucle principal
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director->run();
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