Integrada la clase asset. Corregidos algunos fallos en el bucle principal

This commit is contained in:
2022-08-09 13:58:32 +02:00
parent ff341d8cee
commit 4d1a08a300
8 changed files with 130 additions and 194 deletions

View File

@@ -2,40 +2,23 @@
#include "map.h"
// Constructor
Map::Map(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, LTexture *texture3, std::string file)
Map::Map(SDL_Renderer *renderer, std::string file, Asset *asset)
{
init(renderer, texture1, texture2, texture3, file);
}
this->asset = asset;
// Destructor
Map::~Map()
{
delete sprite_tile;
delete sprite_actor;
delete background;
sprite_tile = nullptr;
sprite_actor = nullptr;
background = nullptr;
texture_tile = new LTexture();
texture_actor = new LTexture();
texture_bg = new LTexture();
delete[] tile;
delete[] actor;
}
loadTextureFromFile(texture_tile, asset->get("tiles_volcano.png"), renderer);
loadTextureFromFile(texture_actor, asset->get("actors.png"), renderer);
loadTextureFromFile(texture_bg, asset->get("bkg_surface.png"), renderer);
// Inicializa todas las variables
void Map::init(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, LTexture *texture3, std::string file)
{
sprite_tile = new AnimatedSprite();
sprite_tile->setTexture(texture1);
sprite_tile->setRenderer(renderer);
sprite_tile = new AnimatedSprite(texture_tile, renderer);
sprite_actor = new AnimatedSprite(texture_actor, renderer);
sprite_actor = new AnimatedSprite();
sprite_actor->setTexture(texture2);
sprite_actor->setRenderer(renderer);
background = new Sprite();
background->setTexture(texture3);
background->setRenderer(renderer);
background->setSpriteClip(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
const SDL_Rect rect = {0, 0, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT};
background = new Sprite(rect, texture_bg, renderer);
src_rect = {0, 0, 0, 0};
dst_rect = {0, 0, 0, 0};
@@ -46,6 +29,33 @@ void Map::init(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, L
loadFromFile(file);
}
// Destructor
Map::~Map()
{
texture_tile->unload();
delete texture_tile;
texture_tile = nullptr;
texture_actor->unload();
delete texture_actor;
texture_actor = nullptr;
texture_bg->unload();
delete texture_bg;
texture_bg = nullptr;
delete sprite_tile;
sprite_tile = nullptr;
delete sprite_actor;
sprite_actor = nullptr;
delete background;
background = nullptr;
delete[] tile;
delete[] actor;
}
// Carga el mapa a partir de un fichero
void Map::loadFromFile(std::string path)
{
@@ -74,16 +84,11 @@ void Map::loadFromFile(std::string path)
for (long i = 0; i < size; i++)
SDL_RWread(file, &actor[i], sizeof(Uint8), 1);
SDL_RWclose(file);
}
}
// Resetea ciertas variables
void Map::reset()
{
}
// Actualiza todas las variables
void Map::update()
{