Integrada la clase asset. Corregidos algunos fallos en el bucle principal
This commit is contained in:
@@ -18,7 +18,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
|
||||
mBorderColor = {0x27, 0x27, 0x36};
|
||||
|
||||
// Crea la textura donde se dibujan los graficos del juego
|
||||
mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, mGameCanvasWidth, mGameCanvasHeight);
|
||||
if (mGameCanvas == NULL)
|
||||
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user