Integrada la clase asset. Corregidos algunos fallos en el bucle principal

This commit is contained in:
2022-08-09 13:58:32 +02:00
parent ff341d8cee
commit 4d1a08a300
8 changed files with 130 additions and 194 deletions

View File

@@ -18,7 +18,7 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer)
mBorderColor = {0x27, 0x27, 0x36};
// Crea la textura donde se dibujan los graficos del juego
mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
mGameCanvas = SDL_CreateTexture(mRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, mGameCanvasWidth, mGameCanvasHeight);
if (mGameCanvas == NULL)
printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
}