Aladidos estados al jugador para mejorar el control sobre el salto y las caídas
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@@ -138,4 +138,7 @@ void Game::renderDebugInfo()
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text = "getTile " + std::to_string(player->map->getTile(player->collider[0]));
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debugText->write(0, line += 6, text, -1);
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text = "state " + std::to_string(player->state);
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debugText->write(0, line += 6, text, -1);
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}
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