Merge branch 'master' of https://gitea.sustancia.synology.me/JailDesigner/volcano_2022
This commit is contained in:
@@ -3,7 +3,7 @@ frame_width=16
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frame_height=16
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||||
[animation]
|
||||
name=walk
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
|
||||
@@ -3,7 +3,7 @@ frame_width=16
|
||||
frame_height=16
|
||||
|
||||
[animation]
|
||||
name=walk
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
|
||||
@@ -3,7 +3,7 @@ frame_width=16
|
||||
frame_height=16
|
||||
|
||||
[animation]
|
||||
name=walk
|
||||
name=default
|
||||
speed=6
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
|
||||
@@ -3,7 +3,7 @@ frame_width=16
|
||||
frame_height=16
|
||||
|
||||
[animation]
|
||||
name=walk
|
||||
name=default
|
||||
speed=8
|
||||
loop=0
|
||||
frames=0,1,2,3,4,5
|
||||
|
||||
@@ -5,30 +5,30 @@
|
||||
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344,345,0,0,0,0,0,207,208,0,0,0,0,41,42,0,0,0,0,0,0,0,343,344,292,293,294,344,345,0,0,0,105,106,0,0,0,0,0,0,
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378,379,0,0,0,0,0,241,242,0,0,0,0,37,38,0,0,343,291,344,291,291,313,314,326,327,328,378,379,0,0,0,37,38,0,0,0,0,0,0,
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279,280,291,292,279,280,279,291,292,280,279,280,291,292,279,280,279,280,281,281,282,281,282,281,281,282,281,282,279,280,279,280,291,292,279,280,291,292,279,280,
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313,314,325,326,313,314,313,325,326,314,313,314,325,326,313,314,313,314,313,315,316,314,313,314,313,314,313,314,313,314,313,314,325,326,313,314,325,326,313,314
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|
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0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,101,102,0,0,0,125,126,0,0,0,0,0,0,
|
||||
363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,0,0,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0,
|
||||
295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,0,0,0,0,
|
||||
265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,266,266,266,283,284,266,265,266,264,263,264,263,264,263,264,263,264,263,264,263,264,
|
||||
295,296,295,296,295,296,295,296,295,265,295,296,295,296,295,296,295,296,295,296,295,296,315,316,298,297,298,296,295,296,295,296,295,296,295,296,295,296,295,296
|
||||
</data>
|
||||
</layer>
|
||||
</map>
|
||||
|
||||
@@ -12,3 +12,18 @@ y1=12
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||||
x2=9
|
||||
y2=20
|
||||
[/path]
|
||||
|
||||
[path]
|
||||
tileset=flying_eye_horn.png
|
||||
animation=flying_eye_horn.ani
|
||||
width=16
|
||||
height=16
|
||||
x=15
|
||||
y=5
|
||||
vx=0.5
|
||||
vy=0
|
||||
x1=5
|
||||
y1=5
|
||||
x2=30
|
||||
y2=5
|
||||
[/path]
|
||||
44
data/map/03.ene
Normal file
44
data/map/03.ene
Normal file
@@ -0,0 +1,44 @@
|
||||
[path]
|
||||
tileset=walking_eye.png
|
||||
animation=walking_eye.ani
|
||||
width=16
|
||||
height=16
|
||||
x=13
|
||||
y=23
|
||||
vx=0.4
|
||||
vy=0
|
||||
x1=3
|
||||
y1=23
|
||||
x2=18
|
||||
y2=23
|
||||
[/path]
|
||||
|
||||
[path]
|
||||
tileset=walking_eye.png
|
||||
animation=walking_eye.ani
|
||||
width=16
|
||||
height=16
|
||||
x=22
|
||||
y=13
|
||||
vx=0.4
|
||||
vy=0
|
||||
x1=20
|
||||
y1=13
|
||||
x2=24
|
||||
y2=13
|
||||
[/path]
|
||||
|
||||
[path]
|
||||
tileset=walking_eye.png
|
||||
animation=walking_eye.ani
|
||||
width=16
|
||||
height=16
|
||||
x=27
|
||||
y=8
|
||||
vx=-0.4
|
||||
vy=0
|
||||
x1=25
|
||||
y1=8
|
||||
x2=29
|
||||
y2=8
|
||||
[/path]
|
||||
@@ -1,4 +1,5 @@
|
||||
tileset_img=surface.png
|
||||
enemy_file=03.ene
|
||||
bgColor1=143,86,59
|
||||
bgColor2=69,40,60
|
||||
|
||||
@@ -31,4 +32,13 @@ x=22
|
||||
y=12
|
||||
[/diamond]
|
||||
|
||||
[diamond]
|
||||
tileset=diamond.png
|
||||
animation=diamond.ani
|
||||
width=16
|
||||
height=16
|
||||
x=2
|
||||
y=22
|
||||
[/diamond]
|
||||
|
||||
[/actors]
|
||||
@@ -28,15 +28,21 @@ AnimatedSprite::~AnimatedSprite()
|
||||
// Obtiene el indice de la animación a partir del nombre
|
||||
int AnimatedSprite::getIndex(std::string name)
|
||||
{
|
||||
int result = -1;
|
||||
int index = -1;
|
||||
for (int i = 0; i < animation.size(); i++)
|
||||
{
|
||||
if (animation[i].name == name)
|
||||
{
|
||||
result = i;
|
||||
index = i;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
|
||||
if (index == -1)
|
||||
{
|
||||
printf("** Warning: could not find \"%s\" animation\n", name.c_str());
|
||||
index = 0;
|
||||
}
|
||||
return index;
|
||||
}
|
||||
|
||||
// Calcula el frame correspondiente a la animación
|
||||
|
||||
@@ -22,8 +22,6 @@ EnemyEngine::~EnemyEngine()
|
||||
delete enemy;
|
||||
}
|
||||
enemies.clear();
|
||||
|
||||
delete enemy;
|
||||
}
|
||||
|
||||
// Pinta los enemigos en pantalla
|
||||
@@ -33,7 +31,6 @@ void EnemyEngine::render()
|
||||
{
|
||||
enemy->render();
|
||||
}
|
||||
enemy->render();
|
||||
}
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
@@ -43,7 +40,6 @@ void EnemyEngine::update()
|
||||
{
|
||||
enemy->update();
|
||||
}
|
||||
enemy->update();
|
||||
}
|
||||
|
||||
// Carga las variables desde un fichero
|
||||
@@ -88,8 +84,7 @@ bool EnemyEngine::load(std::string file_path)
|
||||
} while (line != "[/path]");
|
||||
|
||||
printf("** enemy path loaded\n\n");
|
||||
//enemies.push_back(new EnemyPath(enemy, p1, p2));
|
||||
enemy = new EnemyPath(enemy, p1, p2);
|
||||
enemies.push_back(new EnemyPath(enemy, p1, p2));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -173,19 +168,3 @@ bool EnemyEngine::setEnemy(enemy_t *enemy, SDL_Point *p1, SDL_Point *p2, std::st
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
// Carga el vector de enemigos
|
||||
//bool EnemyEngine::setEnemies(std::string file)
|
||||
//{
|
||||
// // Elimina todos los enemigos anteriores
|
||||
// for (auto enemy : enemies)
|
||||
// {
|
||||
// delete enemy;
|
||||
// }
|
||||
// enemies.clear();
|
||||
//
|
||||
// // Carga el vector de enemigos desde un fichero
|
||||
// const bool success = load(file);
|
||||
//
|
||||
// return success;
|
||||
//}
|
||||
@@ -22,7 +22,6 @@ private:
|
||||
Map *map; // Mapa con la información de la habitación
|
||||
Player *player; // Puntero con el jugador
|
||||
std::vector<EnemyPath *> enemies; // Vector con la lista de enemigos
|
||||
EnemyPath *enemy;
|
||||
|
||||
// Carga las variables desde un fichero
|
||||
bool load(std::string file_path);
|
||||
@@ -42,9 +41,6 @@ public:
|
||||
|
||||
// Actualiza las variables del objeto
|
||||
void update();
|
||||
|
||||
// Carga el vector de enemigos
|
||||
//bool setEnemies(std::string file);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -27,7 +27,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
|
||||
section.subsection = SUBSECTION_GAME_PLAY;
|
||||
|
||||
musicEnabled = true;
|
||||
debug = true;
|
||||
debug = false;
|
||||
musicEnabled = !debug;
|
||||
}
|
||||
|
||||
@@ -219,25 +219,16 @@ bool Game::changeMap(std::string file)
|
||||
{ // Verifica que exista el fichero que se va a cargar
|
||||
if (asset->get(file) != "")
|
||||
{
|
||||
// Elimina la habitación actual
|
||||
// Elimina la habitación actual y crea un objeto nuevo a partir del fichero
|
||||
delete map;
|
||||
|
||||
// Crea un objeto habitación nuevo a partir del fichero
|
||||
map = new Map(asset->get(file), renderer, asset, itemTracker);
|
||||
|
||||
// Elimina el gestor de enemigos y crea uno nuevo a partir de un fichero
|
||||
delete enemyEngine;
|
||||
enemyEngine = new EnemyEngine(renderer, asset, player, map, asset->get(map->getEnemyFile()));
|
||||
|
||||
success = true;
|
||||
}
|
||||
|
||||
// Carga los enemigos
|
||||
// const std::string enemyFile = asset->get(map->getEnemyFile());
|
||||
// if (enemyFile != "")
|
||||
//{
|
||||
// enemyEngine->setEnemies(enemyFile);
|
||||
// success = true;
|
||||
//}
|
||||
}
|
||||
|
||||
return success;
|
||||
|
||||
@@ -219,7 +219,6 @@ void Player::move()
|
||||
vx = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
// Mueve en el eje Y y comprueba colisiones con muros
|
||||
y += vy;
|
||||
if (checkMapCollisions())
|
||||
@@ -238,8 +237,8 @@ void Player::move()
|
||||
vy = 0.0f;
|
||||
}
|
||||
|
||||
// Si no hay colisiones con los muros en el eje Y, comprueba no haya atravesado
|
||||
// el suelo de un tile atravesble
|
||||
// Si no hay colisiones con los muros en el eje Y, comprueba
|
||||
// no haya atravesado el suelo de un tile atravesble
|
||||
else
|
||||
{
|
||||
const int a = (lastPosition.y + h) / tileSize;
|
||||
@@ -265,15 +264,21 @@ void Player::move()
|
||||
}
|
||||
}
|
||||
|
||||
const bool going_down2 = vy >= 0.0f;
|
||||
const bool tile_aligned2 = ((int)y + h) % tileSize == 0;
|
||||
// Si está cayendo
|
||||
if (vy >= 0.0f)
|
||||
if (going_down2)
|
||||
{
|
||||
state = falling;
|
||||
|
||||
// Si está alineado con el tile mira el suelo (para que no lo mire si está
|
||||
// dentro de un tile atravesable y lo deje a medias)
|
||||
if (tile_aligned2)
|
||||
{
|
||||
if (isOnFloor())
|
||||
{
|
||||
state = standing;
|
||||
}
|
||||
}
|
||||
|
||||
// Si no esta enganchado a una plataforma
|
||||
if (hookedOnMovingPlatform == -1)
|
||||
|
||||
@@ -26,7 +26,7 @@ Prog::Prog(std::string executablePath)
|
||||
}
|
||||
else
|
||||
{
|
||||
section.name = SECTION_PROG_GAME;
|
||||
section.name = SECTION_PROG_LOGO;
|
||||
}
|
||||
input = new Input(asset->get("gamecontrollerdb.txt"));
|
||||
screen = new Screen(window, renderer, options);
|
||||
@@ -146,6 +146,7 @@ bool Prog::setFileList()
|
||||
asset->add("/data/map/02.ene", data);
|
||||
asset->add("/data/map/03.map", data);
|
||||
asset->add("/data/map/03.tmx", data);
|
||||
asset->add("/data/map/03.ene", data);
|
||||
asset->add("/data/map/surface.png", bitmap);
|
||||
|
||||
// Ficheros de configuración
|
||||
|
||||
@@ -103,6 +103,7 @@ void Title::update()
|
||||
}
|
||||
sprite->animate();
|
||||
menu->update();
|
||||
checkMenu();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -117,7 +118,7 @@ void Title::render()
|
||||
|
||||
// Dibuja los objetos
|
||||
sprite->render();
|
||||
text2->writeDX(TXT_CENTER | TXT_COLOR, 160, 205, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.6)", 0, {255, 93, 4});
|
||||
text2->writeDX(TXT_CENTER | TXT_COLOR, 160, 205, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.4)", 0, {255, 93, 4});
|
||||
menu->render();
|
||||
|
||||
// Vuelca el contenido del renderizador en pantalla
|
||||
@@ -139,3 +140,23 @@ section_t Title::run()
|
||||
|
||||
JA_StopMusic();
|
||||
}
|
||||
|
||||
// Comprueba el menu
|
||||
void Title::checkMenu()
|
||||
{
|
||||
const int menu = this->menu->getItemSelected();
|
||||
|
||||
switch (menu)
|
||||
{
|
||||
case 0:
|
||||
section.name = SECTION_PROG_GAME;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
section.name = SECTION_PROG_QUIT;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,9 @@ private:
|
||||
// Crea el menu
|
||||
void initMenu();
|
||||
|
||||
// Comprueba el menu
|
||||
void checkMenu();
|
||||
|
||||
public:
|
||||
// Constructor
|
||||
Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input);
|
||||
|
||||
Reference in New Issue
Block a user