Ya coge los diamantes, aunque no los recuerda

This commit is contained in:
2022-08-27 14:15:46 +02:00
parent 2e102160e6
commit 58b238fa45
25 changed files with 173 additions and 22 deletions

View File

@@ -0,0 +1,10 @@
frames_per_row=8
frame_width=16
frame_height=16
[animation]
name=default
speed=8
loop=0
frames=0,1,2,3,4,5,6,7
[/animation]

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 151 B

After

Width:  |  Height:  |  Size: 251 B

View File

@@ -33,14 +33,41 @@ tileset=moving_platform.png
animation=moving_platform.ani
width=16
height=8
x=19
x=20
y=14
vx=0
vy=0.3
x1=19
x1=20
y1=14
x2=19
x2=20
y2=21
[/moving platform]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=1
y=10
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=24
y=10
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=25
y=12
[/diamond]
[/actors]

View File

@@ -14,19 +14,19 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,50,51,52,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,159,160,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,191,192,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,263,264,0,0,0,0,0,0,0,0,257,258,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,295,296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,263,264,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,295,296,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,362,364,0,0,0,0,0,0,0,0,369,371,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,362,364,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,426,428,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,239,240,0,0,0,0,0,0,615,616,0,0,0,0,0,0,0,0,0,0,0,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,257,258,257,258,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,101,102,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,289,290,289,290,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,239,240,0,0,0,0,0,0,127,0,0,0,0,0,0,0,0,0,0,0,0,69,70,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,366,367,367,368,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,0,101,102,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,430,431,431,432,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,583,584,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,615,616,69,70,0,0,0,93,94,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,189,190,101,102,0,0,0,125,126,0,0,0,0,0,0,
263,264,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,0,0,0,0,281,282,277,278,279,274,280,0,0,0,157,158,0,0,0,0,0,0,
295,296,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,281,275,275,275,275,313,314,309,310,311,312,304,0,0,0,189,190,0,0,0,0,0,0,
363,364,0,0,0,0,0,193,194,0,0,0,0,189,190,0,0,0,0,0,0,0,362,282,277,278,279,274,364,0,0,0,157,158,0,0,0,0,0,0,
295,396,0,0,0,0,0,225,226,0,0,0,0,189,190,0,0,362,275,275,275,275,313,314,309,310,311,312,396,0,0,0,189,190,0,0,0,0,0,0,
265,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,264,263,266,266,266,283,284,266,265,266,264,263,264,263,264,263,264,263,264,263,264,263,264,
295,296,295,296,295,296,295,296,295,265,295,296,295,296,295,296,295,296,295,296,295,296,315,316,298,297,298,296,295,296,295,296,295,296,295,296,295,296,295,296
</data>

View File

@@ -27,8 +27,8 @@
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,263,264,264,264,264,264,0,0,0,0,264,264,264,264,264,264,264,264,264,264,
295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,296,296,296,296,296,0,0,0,0,296,296,296,296,296,296,296,296,296,296
363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,363,364,0,0,0,0,362,363,363,363,363,363,363,363,363,363,
295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,295,296,296,296,296,396,0,0,0,0,394,296,296,296,296,296,296,296,296,296
</data>
</layer>
</map>

View File

@@ -3,14 +3,14 @@
<tileset firstgid="1" source="surface.tsx"/>
<layer id="1" name="Capa de patrones 1" width="40" height="26">
<data encoding="csv">
265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,265,0,0,0,0,265,265,265,265,265,265,265,265,265,265,
265,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,427,428,0,0,0,0,426,427,427,427,427,427,427,427,427,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,577,578,579,580,581,582,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,189,190,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,257,257,257,257,258,257,258,258,258,257,257,257,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,369,370,370,370,370,370,370,370,370,370,370,371,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,
265,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,265,

Binary file not shown.

Before

Width:  |  Height:  |  Size: 20 KiB

After

Width:  |  Height:  |  Size: 21 KiB

4
data/sound/desktop.ini Normal file
View File

@@ -0,0 +1,4 @@
[ViewState]
Mode=
Vid=
FolderType=Generic

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

13
source/actor_diamond.cpp Normal file
View File

@@ -0,0 +1,13 @@
#include "actor_diamond.h"
#include <fstream>
#include <sstream>
// Constructor
ActorDiamond::ActorDiamond(actor_t actor) : Actor(actor)
{
}
// Destructor
ActorDiamond::~ActorDiamond()
{
}

25
source/actor_diamond.h Normal file
View File

@@ -0,0 +1,25 @@
#pragma once
#include <SDL2/SDL.h>
#include "actor.h"
#include <string>
#ifndef ACTOR_DIAMOND_H
#define ACTOR_DIAMOND_H
// Clase Actor
class ActorDiamond : public Actor
{
private:
public:
// Constructor
ActorDiamond(actor_t actor);
// Destructor
~ActorDiamond();
};
#endif

View File

@@ -193,6 +193,9 @@ void Game::renderDebugInfo()
text = "hookedOn = " + std::to_string(player->hookedOnMovingPlatform);
debugText->write(0, line += 6, text, -1);
text = "DIAMONDS = " + std::to_string(player->diamonds);
debugText->write(0, line += 6, text, -1);
// Pinta mascaras
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 128);

View File

@@ -135,10 +135,40 @@ bool Map::load(std::string file_path)
} while (line != "[/moving platform]");
printf("actor loaded\n");
printf("** actor moving platform loaded\n");
actors.push_back(new ActorMovingPlatform(actor, p1, p2));
}
if (line == "[diamond]")
{
actor_t actor;
actor.asset = asset;
actor.renderer = renderer;
actor.name = a_diamond;
actor.vx = 0.0f;
actor.vy = 0.0f;
SDL_Point p1, p2;
do
{
std::getline(file, line);
// Encuentra la posición del caracter '='
int pos = line.find("=");
// Procesa las dos subcadenas
if (!setActor(&actor, &p1, &p2, line.substr(0, pos), line.substr(pos + 1, line.length())))
{
printf("Warning: file %s\n, unknown parameter \"%s\"\n", filename.c_str(), line.substr(0, pos).c_str());
success = false;
}
} while (line != "[/diamond]");
printf("** actor diamond loaded\n");
actors.push_back(new ActorDiamond(actor));
}
} while (line != "[/actors]");
/*actor_t actor;
actor.asset = asset;
@@ -305,7 +335,7 @@ bool Map::setActor(actor_t *actor, SDL_Point *p1, SDL_Point *p2, std::string var
{
p2->y = std::stoi(value) * tile_size;
}
else if (var == "[/moving platform]")
else if ((var == "[/moving platform]") || (var == "[/diamond]"))
{
}
else
@@ -554,4 +584,18 @@ int Map::getActorIncX(int index)
}
return shift;
}
// Elimina un actor
bool Map::deleteActor(int index)
{
bool success = false;
if (actors[index] != nullptr)
{
delete actors[index];
success = true;
}
actors.erase(actors.begin() + index);
return success;
}

View File

@@ -5,6 +5,7 @@
#include "asset.h"
#include "const.h"
#include "actor_moving_platform.h"
#include "actor_diamond.h"
#include <string>
#include <vector>
#include <sstream>
@@ -106,6 +107,9 @@ public:
// Devuelve el desplazamiento relativo del actor
int getActorIncX(int index);
// Elimina un actor
bool deleteActor(int index);
};
#endif

View File

@@ -41,6 +41,7 @@ Player::Player(SDL_Renderer *renderer, Asset *asset, Input *input, Map *map)
collider.insert(collider.end(), {p, p, p, p, p, p, p, p, p, p, p, p});
underFeet.insert(underFeet.end(), {p, p, p});
hookedOnMovingPlatform = -1;
diamonds = 0;
}
// Destructor
@@ -106,6 +107,7 @@ void Player::checkInput()
vy -= jumpStrenght;
state = jumping;
jumpPressed = true;
JA_PlaySound(sound_jump);
}
}
else if (state == jumping)
@@ -356,6 +358,12 @@ bool Player::isOnMovingPlatform()
onMovingPlatform |= (map->getActorName(map->actorCollision(f)) == a_moving_platform);
hookedOnMovingPlatform = std::max(hookedOnMovingPlatform, (map->actorCollision(f)));
}
if (!onMovingPlatform)
{
hookedOnMovingPlatform = -1;
}
return onMovingPlatform;
}
@@ -433,5 +441,15 @@ void Player::setMap(Map *map)
int Player::checkActors()
{
SDL_Rect rect = sprite->getRect();
return map->actorCollision(rect);
const int index = map->actorCollision(rect);
const int name = map->getActorName(index);
if (name == a_diamond)
{
diamonds++;
JA_PlaySound(sound_coin);
map->deleteActor(index);
}
return index;
}

View File

@@ -49,6 +49,7 @@ public:
float maxVX; // Velocidad mazima de desplazamiento horizontal
float maxVY; // Velocidad mazima de desplazamiento vertical
int diamonds; // Cantidad de diamantes recogidos por el jugador
std::vector<bool> key; // Indica las llaves que posee el jugador
std::vector<SDL_Point> collider; // Contiene los puntos de colisión del jugador con el mapa
std::vector<SDL_Point> underFeet; // Contiene los puntos que hay bajo cada pie del jugador

View File

@@ -190,6 +190,8 @@ bool Prog::setFileList()
// Ficheros de actores
asset->add("/data/actors/moving_platform.png", bitmap);
asset->add("/data/actors/moving_platform.ani", data);
asset->add("/data/actors/items/diamond.png", bitmap);
asset->add("/data/actors/items/diamond.ani", data);
// Ficheros del logo
asset->add("/data/logo/logo.png", bitmap);

View File

@@ -57,9 +57,9 @@ void Text::init()
offset[i].y = ((i - 32) / 15) * boxHeight;
}
printf("Cargando %s\n", file.c_str());
const std::string texto = "w = "+ std::to_string(boxWidth) + ", h = " + std::to_string(boxHeight);
printf("%s\n",texto.c_str());
//printf("Cargando %s\n", file.c_str());
//const std::string texto = "w = "+ std::to_string(boxWidth) + ", h = " + std::to_string(boxHeight);
//printf("%s\n",texto.c_str());
}
// Escribe texto en pantalla