Modificados algunos mapas con los nuevos tiles
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@@ -17,8 +17,8 @@ Player::Player(SDL_Renderer *renderer, Asset *asset, Input *input, Map *map)
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w = 16;
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h = 24;
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x = 3 * 16;
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y = 20;
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x = 8 * map->getTileSize();
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y = 20 * map->getTileSize();
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vx = 0;
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vy = 0;
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lastPosition = {(int)x, (int)y};
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