Retocados nombres de variables antiguos
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@@ -23,7 +23,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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section.name = SECTION_PROG_GAME;
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section.subsection = SUBSECTION_GAME_PLAY;
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debug = false;
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debug = true;
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}
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// Destructor
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@@ -110,7 +110,7 @@ void Game::checkInput()
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if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
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{
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delete map;
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map = new Map(asset->get("01.map"),renderer, asset);
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map = new Map(asset->get("01.map"), renderer, asset);
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delete player;
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player = new Player(renderer, asset, input, map);
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}
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@@ -138,14 +138,14 @@ void Game::renderDebugInfo()
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// Pinta el texto
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int line = 0;
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std::string text = "";
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text = "R - Reload player and map";
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debugText->write(1, 210, text, -1);
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text = "D - Toggle debug mode";
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debugText->write(1, 216, text, -1);
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text = std::to_string((int)player->sprite->getPosX()) + "," + std::to_string((int)player->sprite->getPosY());
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text = std::to_string((int)player->sprite->getPosX()) + "," + std::to_string((int)player->sprite->getPosY()) + "," + std::to_string((int)player->sprite->getWidth()) + "," + std::to_string((int)player->sprite->getHeight());
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debugText->write(0, line, text, -1);
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text = "VY " + std::to_string(player->vy) + " " + std::to_string(player->jumpStrenght);
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@@ -169,8 +169,16 @@ void Game::renderDebugInfo()
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text = "state " + std::to_string(player->state);
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debugText->write(0, line += 6, text, -1);
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text = map->getRoomFileName(b_top) + " " +map->getRoomFileName(b_right) + " " +map->getRoomFileName(b_bottom) + " " +map->getRoomFileName(b_left);
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text = map->getRoomFileName(b_top) + " " + map->getRoomFileName(b_right) + " " + map->getRoomFileName(b_bottom) + " " + map->getRoomFileName(b_left);
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debugText->write(0, line += 6, text, -1);
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text = "ACTOR = " + std::to_string(player->checkActors());
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debugText->write(0, line += 6, text, -1);
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// Pinta mascaras
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 128);
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SDL_Rect rect = player->sprite->getRect();
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SDL_RenderFillRect(renderer, &rect);
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}
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// Cambia el mapa
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