Retocados nombres de variables antiguos

This commit is contained in:
2022-08-26 19:53:19 +02:00
parent a4000d25db
commit 5ff62a6950
12 changed files with 273 additions and 201 deletions

View File

@@ -23,7 +23,7 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
section.name = SECTION_PROG_GAME;
section.subsection = SUBSECTION_GAME_PLAY;
debug = false;
debug = true;
}
// Destructor
@@ -110,7 +110,7 @@ void Game::checkInput()
if (input->checkInput(INPUT_BUTTON_3, REPEAT_FALSE))
{
delete map;
map = new Map(asset->get("01.map"),renderer, asset);
map = new Map(asset->get("01.map"), renderer, asset);
delete player;
player = new Player(renderer, asset, input, map);
}
@@ -138,14 +138,14 @@ void Game::renderDebugInfo()
// Pinta el texto
int line = 0;
std::string text = "";
text = "R - Reload player and map";
debugText->write(1, 210, text, -1);
text = "D - Toggle debug mode";
debugText->write(1, 216, text, -1);
text = std::to_string((int)player->sprite->getPosX()) + "," + std::to_string((int)player->sprite->getPosY());
text = std::to_string((int)player->sprite->getPosX()) + "," + std::to_string((int)player->sprite->getPosY()) + "," + std::to_string((int)player->sprite->getWidth()) + "," + std::to_string((int)player->sprite->getHeight());
debugText->write(0, line, text, -1);
text = "VY " + std::to_string(player->vy) + " " + std::to_string(player->jumpStrenght);
@@ -169,8 +169,16 @@ void Game::renderDebugInfo()
text = "state " + std::to_string(player->state);
debugText->write(0, line += 6, text, -1);
text = map->getRoomFileName(b_top) + " " +map->getRoomFileName(b_right) + " " +map->getRoomFileName(b_bottom) + " " +map->getRoomFileName(b_left);
text = map->getRoomFileName(b_top) + " " + map->getRoomFileName(b_right) + " " + map->getRoomFileName(b_bottom) + " " + map->getRoomFileName(b_left);
debugText->write(0, line += 6, text, -1);
text = "ACTOR = " + std::to_string(player->checkActors());
debugText->write(0, line += 6, text, -1);
// Pinta mascaras
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 128);
SDL_Rect rect = player->sprite->getRect();
SDL_RenderFillRect(renderer, &rect);
}
// Cambia el mapa