Ya se dibuja el grafico de fondo en el mapa
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@@ -184,12 +184,15 @@ void Map::fillMapTexture()
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_Rect clip = {0, 0, 320, 240};
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texture_bg->render(renderer, 0, 0, &clip);
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const int tile_size = 16;
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const int tile_size = 16;
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const int tileset_width_in_tiles = 16;
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const int tileset_width_in_tiles = 16;
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const int map_width_in_tiles = 20;
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const int map_width_in_tiles = 20;
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const int map_height_in_tiles = 13;
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const int map_height_in_tiles = 13;
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SDL_Rect clip = {0, 0, tile_size, tile_size};
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clip = {0, 0, tile_size, tile_size};
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for (int y = 0; y < map_height_in_tiles; y++)
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for (int y = 0; y < map_height_in_tiles; y++)
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for (int x = 0; x < map_width_in_tiles; x++)
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for (int x = 0; x < map_width_in_tiles; x++)
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