Creado el primer boceto de la clase padre actor

This commit is contained in:
2022-08-25 21:27:00 +02:00
parent 39a8e9048a
commit 6b2901cebc
5 changed files with 114 additions and 32 deletions

59
source/actor.cpp Normal file
View File

@@ -0,0 +1,59 @@
#include "actor.h"
#include <fstream>
#include <sstream>
// Constructor
Actor::Actor(actor_t actor)
{
// Obten punteros a objetos
asset = actor.asset;
renderer = actor.renderer;
// Crea objetos
texture = new LTexture();
loadTextureFromFile(texture, asset->get(actor.tileset), renderer);
sprite = new AnimatedSprite(texture, renderer, asset->get(actor.animation));
// Obten el resto de valores
sprite->setPosX(actor.x);
sprite->setPosY(actor.y);
sprite->setVelX(actor.vx);
sprite->setVelY(actor.vy);
// Inicializa el sprite con el resto de parametros comunes
sprite->setWidth(actor.w);
sprite->setHeight(actor.h);
sprite->setCurrentAnimation("walk");
sprite->setFlip(actor.vx>0?SDL_FLIP_NONE:SDL_FLIP_HORIZONTAL);
}
// Destructor
Actor::~Actor()
{
texture->unload();
delete texture;
texture = nullptr;
delete sprite;
sprite = nullptr;
}
// Pinta el enemigo en pantalla
void Actor::render()
{
sprite->render();
}
// Actualiza las variables del objeto
void Actor::update()
{
sprite->update();
sprite->animate();
}
// Obtiene el rectangulo de colision del enemigo
SDL_Rect &Actor::getCollider()
{
collider = sprite->getRect();
return collider;
}