Terminados los tiles atravesables
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@@ -118,6 +118,18 @@ void Game::renderDebugInfo()
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return;
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}
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// Pinta la rejilla
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 16);
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for (int i = 0; i < 240; i += 8)
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{
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SDL_RenderDrawLine(renderer, 0, i, 320, i);
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}
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for (int i = 0; i < 320; i += 8)
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{
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SDL_RenderDrawLine(renderer, i, 0, i, 240);
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}
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// Pinta el texto
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int line = 0;
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std::string text = "";
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@@ -136,7 +148,10 @@ void Game::renderDebugInfo()
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text = "isOnFloor " + std::to_string(player->isOnFloor());
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debugText->write(0, line += 6, text, -1);
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text = "getTile " + std::to_string(player->map->getTile(player->collider[0]));
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const std::string foot_x = std::to_string(player->underFeet[0].x);
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const std::string foot_y = std::to_string(player->underFeet[0].y);
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const std::string gettile = std::to_string(player->map->getTile(player->underFeet[0]));
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text = "getTile(" + foot_x + "," + foot_y + ") = " + gettile;
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debugText->write(0, line += 6, text, -1);
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text = "state " + std::to_string(player->state);
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