Empezando a trabajar con los enemigos
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@@ -31,7 +31,7 @@ Prog::Prog(std::string executablePath)
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input = new Input(asset->get("gamecontrollerdb.txt"));
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screen = new Screen(window, renderer, options);
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// Controles
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// Controles
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input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
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input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
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input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
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@@ -145,11 +145,11 @@ bool Prog::setFileList()
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asset->add("/data/map/03.map", data);
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asset->add("/data/map/03.tmx", data);
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asset->add("/data/map/surface.png", bitmap);
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// Ficheros de configuración
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asset->add("/data/config.bin", data, false);
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asset->add("/data/input/gamecontrollerdb.txt", data);
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// Ficheros del jugador
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asset->add("/data/player/player.png", bitmap);
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asset->add("/data/player/player.ani", data);
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@@ -172,6 +172,16 @@ bool Prog::setFileList()
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asset->add("/data/font/debug.png", font);
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asset->add("/data/font/debug.txt", font);
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// Ficheros de enemigos
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asset->add("/data/actors/enemies/walking_eye.png", bitmap);
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asset->add("/data/actors/enemies/walking_eye.ani", data);
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asset->add("/data/actors/enemies/bug.png", bitmap);
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asset->add("/data/actors/enemies/bug.ani", data);
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asset->add("/data/actors/enemies/flying_eye.png", bitmap);
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asset->add("/data/actors/enemies/flying_eye.ani", data);
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asset->add("/data/actors/enemies/flying_eye_horn.png", bitmap);
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asset->add("/data/actors/enemies/flying_eye_horn.ani", data);
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return asset->check();
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}
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