Empezando a trabajar con los enemigos

This commit is contained in:
2022-08-20 19:11:59 +02:00
parent bb5d772a4b
commit 82089bb780
13 changed files with 68 additions and 14 deletions

View File

@@ -31,7 +31,7 @@ Prog::Prog(std::string executablePath)
input = new Input(asset->get("gamecontrollerdb.txt"));
screen = new Screen(window, renderer, options);
// Controles
// Controles
input->bindKey(INPUT_UP, SDL_SCANCODE_UP);
input->bindKey(INPUT_DOWN, SDL_SCANCODE_DOWN);
input->bindKey(INPUT_LEFT, SDL_SCANCODE_LEFT);
@@ -145,11 +145,11 @@ bool Prog::setFileList()
asset->add("/data/map/03.map", data);
asset->add("/data/map/03.tmx", data);
asset->add("/data/map/surface.png", bitmap);
// Ficheros de configuración
asset->add("/data/config.bin", data, false);
asset->add("/data/input/gamecontrollerdb.txt", data);
// Ficheros del jugador
asset->add("/data/player/player.png", bitmap);
asset->add("/data/player/player.ani", data);
@@ -172,6 +172,16 @@ bool Prog::setFileList()
asset->add("/data/font/debug.png", font);
asset->add("/data/font/debug.txt", font);
// Ficheros de enemigos
asset->add("/data/actors/enemies/walking_eye.png", bitmap);
asset->add("/data/actors/enemies/walking_eye.ani", data);
asset->add("/data/actors/enemies/bug.png", bitmap);
asset->add("/data/actors/enemies/bug.ani", data);
asset->add("/data/actors/enemies/flying_eye.png", bitmap);
asset->add("/data/actors/enemies/flying_eye.ani", data);
asset->add("/data/actors/enemies/flying_eye_horn.png", bitmap);
asset->add("/data/actors/enemies/flying_eye_horn.ani", data);
return asset->check();
}