Implementando el enemy engine

This commit is contained in:
2022-08-27 18:42:59 +02:00
parent 0e71bc97b3
commit 8a79737520
12 changed files with 418 additions and 48 deletions

73
data/map/01.ene Normal file
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tileset_img=surface.png
bgColor1=234,171,159
bgColor2=144,225,231
room_up=0
room_down=0
room_left=0
room_right=02.map
[tilemap]
01.tmx
[/tilemap]
[actors]
[moving platform]
tileset=moving_platform.png
animation=moving_platform.ani
width=16
height=8
x=9
y=11
vx=0.3
vy=0
x1=9
y1=11
x2=15
y2=11
[/moving platform]
[moving platform]
tileset=moving_platform.png
animation=moving_platform.ani
width=16
height=8
x=20
y=14
vx=0
vy=0.3
x1=20
y1=14
x2=20
y2=21
[/moving platform]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=1
y=10
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=24
y=10
[/diamond]
[diamond]
tileset=diamond.png
animation=diamond.ani
width=16
height=16
x=25
y=12
[/diamond]
[/actors]