Implementando el enemy engine

This commit is contained in:
2022-08-27 18:42:59 +02:00
parent 0e71bc97b3
commit 8a79737520
12 changed files with 418 additions and 48 deletions

View File

@@ -11,9 +11,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
// Reserva memoria para los objetos
eventHandler = new SDL_Event();
itemTracker = new Item_tracker();
itemTracker = new ItemTracker();
map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
player = new Player(renderer, asset, input, map);
enemyEngine = new EnemyEngine(renderer, asset, player, map);
debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
@@ -36,6 +37,7 @@ Game::~Game()
delete itemTracker;
delete map;
delete player;
delete enemyEngine;
delete debugText;
JA_DeleteMusic(music);
}