Implementando el enemy engine
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@@ -11,9 +11,10 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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// Reserva memoria para los objetos
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eventHandler = new SDL_Event();
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itemTracker = new Item_tracker();
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itemTracker = new ItemTracker();
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map = new Map(asset->get("01.map"), renderer, asset, itemTracker);
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player = new Player(renderer, asset, input, map);
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enemyEngine = new EnemyEngine(renderer, asset, player, map);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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@@ -36,6 +37,7 @@ Game::~Game()
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delete itemTracker;
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delete map;
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delete player;
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delete enemyEngine;
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delete debugText;
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JA_DeleteMusic(music);
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}
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