Implementando el enemy engine
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@@ -15,7 +15,7 @@ struct item_tracker_t
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};
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// Clase Item_tracker
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class Item_tracker
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class ItemTracker
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{
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private:
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std::vector<item_tracker_t> list; // Lista con todos los objetos recogidos
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@@ -28,10 +28,10 @@ private:
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public:
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// Constructor
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Item_tracker();
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ItemTracker();
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// Destructor
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~Item_tracker();
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~ItemTracker();
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// Comprueba si el objeto ya ha sido cogido
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bool hasBeenPicked(std::string name, SDL_Point pos);
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