Marcador transparente. Area de juego ocupa toda la pantalla

This commit is contained in:
2022-09-22 20:50:34 +02:00
parent 44c9bb0a44
commit 96c0ddf8ed
18 changed files with 238 additions and 141 deletions

View File

@@ -265,11 +265,10 @@ void Game::renderDebugInfo()
// Pinta mascaras
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
SDL_Rect rect = player->sprite->getRect();
rect.y += SCOREBOARD_HEIGHT;
SDL_RenderFillRect(renderer, &rect);
// Pinta el texto
debug->setPos({1, 1 + SCOREBOARD_HEIGHT});
debug->setPos({1, 1});
debug->render();
}