Marcador transparente. Area de juego ocupa toda la pantalla

This commit is contained in:
2022-09-22 20:50:34 +02:00
parent 44c9bb0a44
commit 96c0ddf8ed
18 changed files with 238 additions and 141 deletions

View File

@@ -40,8 +40,7 @@ void ScoreBoard::fillTexture()
{
// Cambia el puntero del renderizador a la textura y la limpia
SDL_SetRenderTarget(renderer, layer);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
SDL_SetRenderDrawColor(renderer, 0, 171, 159, 255);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_RenderClear(renderer);
// Escribe los textos