Marcador transparente. Area de juego ocupa toda la pantalla

This commit is contained in:
2022-09-22 20:50:34 +02:00
parent 44c9bb0a44
commit 96c0ddf8ed
18 changed files with 238 additions and 141 deletions

View File

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</layer> </layer>
<layer id="2" name="Colisiones" width="40" height="26"> <layer id="2" name="Colisiones" width="40" height="30">
<data encoding="csv"> <data encoding="csv">
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@@ -58,6 +62,10 @@
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</layer> </layer>

View File

@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.9" tiledversion="1.9.1" orientation="orthogonal" renderorder="right-down" width="40" height="26" tilewidth="8" tileheight="8" infinite="0" nextlayerid="3" nextobjectid="1"> <map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="8" tileheight="8" infinite="0" nextlayerid="3" nextobjectid="1">
<tileset firstgid="1" source="surface.tsx"/> <tileset firstgid="1" source="surface.tsx"/>
<layer id="1" name="Mapa" width="40" height="26"> <layer id="1" name="Mapa" width="40" height="30">
<data encoding="csv"> <data encoding="csv">
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@@ -28,10 +28,14 @@
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</data> </data>
</layer> </layer>
<layer id="2" name="Colisiones" width="40" height="26"> <layer id="2" name="Colisiones" width="40" height="30">
<data encoding="csv"> <data encoding="csv">
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@@ -58,6 +62,10 @@
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</layer> </layer>

View File

@@ -2,73 +2,73 @@
"maps": [ "maps": [
{ {
"fileName": "02.tmx", "fileName": "02.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 256, "x": 256,
"y": 0 "y": 0
}, },
{ {
"fileName": "01.tmx", "fileName": "01.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": -64, "x": -64,
"y": 0 "y": 0
}, },
{ {
"fileName": "03.tmx", "fileName": "03.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 256, "x": 256,
"y": 208 "y": 240
}, },
{ {
"fileName": "04.tmx", "fileName": "04.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": -384, "x": -384,
"y": 0 "y": 0
}, },
{ {
"fileName": "05.tmx", "fileName": "05.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 576, "x": 576,
"y": 0 "y": 0
}, },
{ {
"fileName": "06.tmx", "fileName": "06.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 576, "x": 576,
"y": 208 "y": 240
}, },
{ {
"fileName": "07.tmx", "fileName": "07.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 896, "x": 896,
"y": 0 "y": 0
}, },
{ {
"fileName": "08.tmx", "fileName": "08.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 896, "x": 896,
"y": -208 "y": -240
}, },
{ {
"fileName": "09.tmx", "fileName": "09.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 1216, "x": 1216,
"y": -208 "y": -240
}, },
{ {
"fileName": "10.tmx", "fileName": "10.tmx",
"height": 208, "height": 240,
"width": 320, "width": 320,
"x": 576, "x": 576,
"y": -208 "y": -240
} }
], ],
"onlyShowAdjacentMaps": false, "onlyShowAdjacentMaps": false,

View File

@@ -19,10 +19,10 @@
#define GAMECANVAS_HEIGHT 240 #define GAMECANVAS_HEIGHT 240
// Zona de juego // Zona de juego
const int PLAY_AREA_X = 0; const int PLAY_AREA_X = (0 * BLOCK);
const int PLAY_AREA_Y = (4 * BLOCK); const int PLAY_AREA_Y = (0 * BLOCK);
const int PLAY_AREA_TOP = (0 * BLOCK); const int PLAY_AREA_TOP = (0 * BLOCK);
const int PLAY_AREA_BOTTOM = (26 * BLOCK); const int PLAY_AREA_BOTTOM = (30 * BLOCK);
const int PLAY_AREA_LEFT = (0 * BLOCK); const int PLAY_AREA_LEFT = (0 * BLOCK);
const int PLAY_AREA_RIGHT = (40 * BLOCK); const int PLAY_AREA_RIGHT = (40 * BLOCK);
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT; const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;

View File

@@ -265,11 +265,10 @@ void Game::renderDebugInfo()
// Pinta mascaras // Pinta mascaras
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192); SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
SDL_Rect rect = player->sprite->getRect(); SDL_Rect rect = player->sprite->getRect();
rect.y += SCOREBOARD_HEIGHT;
SDL_RenderFillRect(renderer, &rect); SDL_RenderFillRect(renderer, &rect);
// Pinta el texto // Pinta el texto
debug->setPos({1, 1 + SCOREBOARD_HEIGHT}); debug->setPos({1, 1});
debug->render(); debug->render();
} }

View File

@@ -6,7 +6,7 @@ Map::Map(std::string file, SDL_Renderer *renderer, Asset *asset, ItemTracker *it
// Inicializa variables // Inicializa variables
tile_size = 8; tile_size = 8;
map_width = 40; map_width = 40;
map_height = 26; map_height = 30;
name = file.substr(file.find_last_of("\\/") + 1); name = file.substr(file.find_last_of("\\/") + 1);
enemy_file = ""; enemy_file = "";
bgColor1 = bgColor2 = {0, 0, 0}; bgColor1 = bgColor2 = {0, 0, 0};
@@ -508,7 +508,6 @@ e_tile_map Map::getTile(SDL_Point p)
// Calcula el tile // Calcula el tile
const int tile = collisionmap[((y / tile_size) * map_width) + (x / tile_size)]; const int tile = collisionmap[((y / tile_size) * map_width) + (x / tile_size)];
// Las 8 primeras filas son tiles de fondo
if (tile == 0) if (tile == 0)
{ {
return nothing; return nothing;

View File

@@ -40,8 +40,7 @@ void ScoreBoard::fillTexture()
{ {
// Cambia el puntero del renderizador a la textura y la limpia // Cambia el puntero del renderizador a la textura y la limpia
SDL_SetRenderTarget(renderer, layer); SDL_SetRenderTarget(renderer, layer);
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF); SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
SDL_SetRenderDrawColor(renderer, 0, 171, 159, 255);
SDL_RenderClear(renderer); SDL_RenderClear(renderer);
// Escribe los textos // Escribe los textos