Marcador transparente. Area de juego ocupa toda la pantalla
This commit is contained in:
@@ -4,11 +4,11 @@ animation=walking_eye.ani
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width=16
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width=16
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height=16
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height=16
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x=22
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x=22
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y=21
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y=25
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vx=0.4
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vx=0.4
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vy=0
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vy=0
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x1=22
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x1=22
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y1=21
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y1=25
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x2=27
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x2=27
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y2=21
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y2=25
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[/path]
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[/path]
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@@ -20,7 +20,7 @@ animation=diamond.ani
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width=16
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width=16
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height=16
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height=16
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x=13
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y=14
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y=17
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[/diamond]
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[/diamond]
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[diamond]
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[diamond]
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@@ -29,7 +29,7 @@ animation=diamond.ani
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width=16
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height=16
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x=19
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y=14
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y=18
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[/diamond]
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[/diamond]
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[diamond]
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@@ -38,7 +38,7 @@ animation=diamond.ani
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width=16
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width=16
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height=16
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height=16
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x=33
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x=33
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y=9
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y=13
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[/diamond]
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[/actors]
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@@ -1,8 +1,8 @@
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116
data/map/03.tmx
116
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</data>
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</layer>
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@@ -1,6 +1,6 @@
|
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tileset_img=surface.png
|
tileset_img=surface.png
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bgColor1=0,171,159
|
bgColor1=255,90,100
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bgColor2=144,225,231
|
bgColor2=255,255,100
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|
|
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room_up=0
|
room_up=0
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room_down=04.map
|
room_down=04.map
|
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@@ -1,8 +1,8 @@
|
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<?xml version="1.0" encoding="UTF-8"?>
|
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="40" height="26" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
|
<map version="1.9" tiledversion="1.9.2" orientation="orthogonal" renderorder="right-down" width="40" height="30" tilewidth="8" tileheight="8" infinite="0" nextlayerid="4" nextobjectid="1">
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<tileset firstgid="1" source="surface.tsx"/>
|
<tileset firstgid="1" source="surface.tsx"/>
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<tileset firstgid="5626" source="tile_class.tsx"/>
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<tileset firstgid="5626" source="tile_class.tsx"/>
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<layer id="3" name="fondo" width="40" height="26">
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<layer id="3" name="fondo" width="40" height="30">
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@@ -32,13 +36,17 @@
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</data>
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</layer>
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</layer>
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<layer id="1" name="mapa" width="40" height="30">
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</data>
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<?xml version="1.0" encoding="UTF-8"?>
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<tileset firstgid="1" source="surface.tsx"/>
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@@ -29,12 +29,20 @@
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@@ -62,8 +70,12 @@
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@@ -1,7 +1,7 @@
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|
|||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
<layer id="2" name="Colisiones" width="40" height="26">
|
<layer id="2" name="Colisiones" width="40" height="30">
|
||||||
<data encoding="csv">
|
<data encoding="csv">
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
@@ -58,6 +62,10 @@
|
|||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
</data>
|
</data>
|
||||||
</layer>
|
</layer>
|
||||||
|
|||||||
@@ -2,73 +2,73 @@
|
|||||||
"maps": [
|
"maps": [
|
||||||
{
|
{
|
||||||
"fileName": "02.tmx",
|
"fileName": "02.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 256,
|
"x": 256,
|
||||||
"y": 0
|
"y": 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "01.tmx",
|
"fileName": "01.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": -64,
|
"x": -64,
|
||||||
"y": 0
|
"y": 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "03.tmx",
|
"fileName": "03.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 256,
|
"x": 256,
|
||||||
"y": 208
|
"y": 240
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "04.tmx",
|
"fileName": "04.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": -384,
|
"x": -384,
|
||||||
"y": 0
|
"y": 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "05.tmx",
|
"fileName": "05.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 576,
|
"x": 576,
|
||||||
"y": 0
|
"y": 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "06.tmx",
|
"fileName": "06.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 576,
|
"x": 576,
|
||||||
"y": 208
|
"y": 240
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "07.tmx",
|
"fileName": "07.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 896,
|
"x": 896,
|
||||||
"y": 0
|
"y": 0
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "08.tmx",
|
"fileName": "08.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 896,
|
"x": 896,
|
||||||
"y": -208
|
"y": -240
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "09.tmx",
|
"fileName": "09.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 1216,
|
"x": 1216,
|
||||||
"y": -208
|
"y": -240
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"fileName": "10.tmx",
|
"fileName": "10.tmx",
|
||||||
"height": 208,
|
"height": 240,
|
||||||
"width": 320,
|
"width": 320,
|
||||||
"x": 576,
|
"x": 576,
|
||||||
"y": -208
|
"y": -240
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"onlyShowAdjacentMaps": false,
|
"onlyShowAdjacentMaps": false,
|
||||||
|
|||||||
@@ -19,10 +19,10 @@
|
|||||||
#define GAMECANVAS_HEIGHT 240
|
#define GAMECANVAS_HEIGHT 240
|
||||||
|
|
||||||
// Zona de juego
|
// Zona de juego
|
||||||
const int PLAY_AREA_X = 0;
|
const int PLAY_AREA_X = (0 * BLOCK);
|
||||||
const int PLAY_AREA_Y = (4 * BLOCK);
|
const int PLAY_AREA_Y = (0 * BLOCK);
|
||||||
const int PLAY_AREA_TOP = (0 * BLOCK);
|
const int PLAY_AREA_TOP = (0 * BLOCK);
|
||||||
const int PLAY_AREA_BOTTOM = (26 * BLOCK);
|
const int PLAY_AREA_BOTTOM = (30 * BLOCK);
|
||||||
const int PLAY_AREA_LEFT = (0 * BLOCK);
|
const int PLAY_AREA_LEFT = (0 * BLOCK);
|
||||||
const int PLAY_AREA_RIGHT = (40 * BLOCK);
|
const int PLAY_AREA_RIGHT = (40 * BLOCK);
|
||||||
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
|
const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
|
||||||
|
|||||||
@@ -265,11 +265,10 @@ void Game::renderDebugInfo()
|
|||||||
// Pinta mascaras
|
// Pinta mascaras
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
|
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 192);
|
||||||
SDL_Rect rect = player->sprite->getRect();
|
SDL_Rect rect = player->sprite->getRect();
|
||||||
rect.y += SCOREBOARD_HEIGHT;
|
|
||||||
SDL_RenderFillRect(renderer, &rect);
|
SDL_RenderFillRect(renderer, &rect);
|
||||||
|
|
||||||
// Pinta el texto
|
// Pinta el texto
|
||||||
debug->setPos({1, 1 + SCOREBOARD_HEIGHT});
|
debug->setPos({1, 1});
|
||||||
debug->render();
|
debug->render();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ Map::Map(std::string file, SDL_Renderer *renderer, Asset *asset, ItemTracker *it
|
|||||||
// Inicializa variables
|
// Inicializa variables
|
||||||
tile_size = 8;
|
tile_size = 8;
|
||||||
map_width = 40;
|
map_width = 40;
|
||||||
map_height = 26;
|
map_height = 30;
|
||||||
name = file.substr(file.find_last_of("\\/") + 1);
|
name = file.substr(file.find_last_of("\\/") + 1);
|
||||||
enemy_file = "";
|
enemy_file = "";
|
||||||
bgColor1 = bgColor2 = {0, 0, 0};
|
bgColor1 = bgColor2 = {0, 0, 0};
|
||||||
@@ -508,7 +508,6 @@ e_tile_map Map::getTile(SDL_Point p)
|
|||||||
// Calcula el tile
|
// Calcula el tile
|
||||||
const int tile = collisionmap[((y / tile_size) * map_width) + (x / tile_size)];
|
const int tile = collisionmap[((y / tile_size) * map_width) + (x / tile_size)];
|
||||||
|
|
||||||
// Las 8 primeras filas son tiles de fondo
|
|
||||||
if (tile == 0)
|
if (tile == 0)
|
||||||
{
|
{
|
||||||
return nothing;
|
return nothing;
|
||||||
|
|||||||
@@ -40,8 +40,7 @@ void ScoreBoard::fillTexture()
|
|||||||
{
|
{
|
||||||
// Cambia el puntero del renderizador a la textura y la limpia
|
// Cambia el puntero del renderizador a la textura y la limpia
|
||||||
SDL_SetRenderTarget(renderer, layer);
|
SDL_SetRenderTarget(renderer, layer);
|
||||||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
|
||||||
SDL_SetRenderDrawColor(renderer, 0, 171, 159, 255);
|
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
// Escribe los textos
|
// Escribe los textos
|
||||||
|
|||||||
Reference in New Issue
Block a user