Trabajando en el menu del titulo
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@@ -16,6 +16,7 @@ Title::Title(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
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sprite = new AnimatedSprite(texture, renderer, asset->get("intro.ani"));
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sprite->setCurrentAnimation("menu");
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text = new Text(asset->get("dogica.png"), asset->get("dogica.txt"), renderer);
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text2 = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_title.ogg").c_str());
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menu = new Menu(renderer, text, input);
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initMenu();
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@@ -45,6 +46,9 @@ Title::~Title()
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delete text;
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text = nullptr;
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delete text2;
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text2 = nullptr;
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delete menu;
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menu = nullptr;
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@@ -59,7 +63,7 @@ void Title::initMenu()
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menu->loadAudioFile(asset->get("sound_menu_select.wav"), SOUND_ACCEPT);
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menu->loadAudioFile(asset->get("sound_menu_move.wav"), SOUND_MOVE);
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menu->init("TITLE", 0, 0, MENU_BACKGROUND_SOLID);
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menu->init("TITLE", 0, 150, MENU_BACKGROUND_TRANSPARENT);
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menu->addItem("START",2);
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menu->addItem("OPTIONS", 5);
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menu->addItem("EXIT");
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@@ -91,11 +95,11 @@ void Title::update()
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}
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// Cualquier tecla pulsada
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if ((eventHandler->type == SDL_KEYDOWN) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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/*if ((eventHandler->type == SDL_KEYDOWN) || (eventHandler->type == SDL_JOYBUTTONDOWN))
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{
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section.name = SECTION_PROG_GAME;
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section.subsection = 0;
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}
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}*/
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}
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sprite->animate();
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menu->update();
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@@ -113,7 +117,7 @@ void Title::render()
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// Dibuja los objetos
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sprite->render();
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text->writeDX(TXT_CENTER | TXT_COLOR, 160, 200, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.6)", -1, {255, 93, 4});
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text2->writeDX(TXT_CENTER | TXT_COLOR, 160, 205, "@2016,2022 JAILDESIGNER & JAILBROTHER (v0.6)", 0, {255, 93, 4});
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menu->render();
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// Vuelca el contenido del renderizador en pantalla
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