Actualizadas todas las librerias de sprites
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@@ -25,10 +25,12 @@ Map::~Map()
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void Map::init(SDL_Renderer *renderer, LTexture *texture1, LTexture *texture2, LTexture *texture3, std::string file)
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{
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sprite_tile = new AnimatedSprite();
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sprite_tile->init(texture1, renderer);
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sprite_tile->setTexture(texture1);
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sprite_tile->setRenderer(renderer);
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sprite_actor = new AnimatedSprite();
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sprite_actor->init(texture2, renderer);
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sprite_actor->setTexture(texture2);
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sprite_actor->setRenderer(renderer);
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background = new Sprite();
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background->setTexture(texture3);
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