Actualizada la clase screen con nuevos procedimientos. Incluído el fichero const.h. Cambio de tamaño de ventana y pantalla completa
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#pragma once
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#include "utils.h"
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#ifndef CONST_H
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#define CONST_H
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// Tamaño de bloque
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#define BLOCK 16
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#define HALF_BLOCK 8
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// Textos
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#define WINDOW_CAPTION "Volcano"
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#define TEXT_COPYRIGHT "2016,2022 JAILDESIGNER & JAILBROTHER"
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#define VERSION "0.5"
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// Tamaño de la pantalla real
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#define SCREEN_WIDTH 320
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#define SCREEN_HEIGHT 240
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// Tamaño de bloque
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#define BLOCK 8
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#define HALF_BLOCK 4
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// Tamaño de la pantalla virtual
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#define GAMECANVAS_WIDTH 320
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#define GAMECANVAS_HEIGHT 240
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// Zona de juego
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = (16 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = (32 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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const int PLAY_AREA_HEIGHT = PLAY_AREA_BOTTOM - PLAY_AREA_TOP;
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const int PLAY_AREA_CENTER_X = PLAY_AREA_LEFT + (PLAY_AREA_WIDTH / 2);
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const int PLAY_AREA_CENTER_FIRST_QUARTER_X = (PLAY_AREA_WIDTH / 4);
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const int PLAY_AREA_CENTER_THIRD_QUARTER_X = (PLAY_AREA_WIDTH / 4) * 3;
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const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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const int GAMECANVAS_THIRD_QUARTER_X = (GAMECANVAS_WIDTH / 4) * 3;
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const int GAMECANVAS_CENTER_Y = GAMECANVAS_HEIGHT / 2;
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const int GAMECANVAS_FIRST_QUARTER_Y = GAMECANVAS_HEIGHT / 4;
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const int GAMECANVAS_THIRD_QUARTER_Y = (GAMECANVAS_HEIGHT / 4) * 3;
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// Colores
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const color_t borderColor = {0x27, 0x27, 0x36};
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const color_t black = {0xFF, 0xFF, 0xFF};
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#endif
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