Actualizada la clase screen con nuevos procedimientos. Incluído el fichero const.h. Cambio de tamaño de ventana y pantalla completa
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@@ -1,18 +1,17 @@
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#include "screen.h"
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#include "const.h"
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#include <string>
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#include <stdio.h>
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// Constructor
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options)
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Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options, int gameInternalResX, int gameInternalResY)
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{
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// Inicializa variables
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this->window = window;
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this->renderer = renderer;
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this->options = options;
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gameCanvasWidth = SCREEN_WIDTH;
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gameCanvasHeight = SCREEN_HEIGHT;
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gameCanvasWidth = gameInternalResX;
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gameCanvasHeight = gameInternalResY;
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// Establece el modo de video
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setVideoMode(options->fullScreenMode);
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@@ -25,6 +24,14 @@ Screen::Screen(SDL_Window *window, SDL_Renderer *renderer, options_t *options)
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gameCanvas = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, gameCanvasWidth, gameCanvasHeight);
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if (gameCanvas == NULL)
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printf("TitleSurface could not be created!\nSDL Error: %s\n", SDL_GetError());
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// Calcula los anclajes
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anchor.left = 0;
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anchor.right = gameCanvasWidth;
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anchor.center = gameCanvasWidth / 2;
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anchor.top = 0;
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anchor.bottom = gameCanvasHeight;
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anchor.middle = gameCanvasHeight / 2;
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}
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// Destructor
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@@ -82,7 +89,7 @@ void Screen::setVideoMode(int fullScreenMode)
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}
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// Si está activo el modo de pantalla completa añade el borde
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if (fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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else if (fullScreenMode == SDL_WINDOW_FULLSCREEN_DESKTOP)
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{
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// Obten el alto y el ancho de la ventana
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SDL_GetWindowSize(window, &screenWidth, &screenHeight);
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@@ -130,4 +137,33 @@ void Screen::setVideoMode(int fullScreenMode)
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// Modifica el tamaño del renderizador
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SDL_RenderSetLogicalSize(renderer, screenWidth, screenHeight);
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}
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// Actualiza el valor de la variable
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options->fullScreenMode = fullScreenMode;
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}
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// Camibia entre pantalla completa y ventana
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void Screen::switchVideoMode()
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{
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if (options->fullScreenMode == 0)
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{
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setVideoMode(SDL_WINDOW_FULLSCREEN_DESKTOP);
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}
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else
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{
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setVideoMode(0);
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}
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}
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// Cambia el tamaño de la ventana
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void Screen::setWindowSize(int size)
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{
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options->windowSize = size;
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setVideoMode(0);
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}
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// Cambia el color del borde
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void Screen::setBorderColor(color_t color)
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{
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borderColor = color;
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}
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