trabajando en el movimiento easing del marcador
This commit is contained in:
214
source/easing.cpp
Normal file
214
source/easing.cpp
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#include <cmath>
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#include <map>
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#include "easing.h"
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#ifndef PI
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#define PI 3.1415926545
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#endif
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double easeInSine( double t ) {
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return sin( 1.5707963 * t );
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}
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double easeOutSine( double t ) {
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return 1 + sin( 1.5707963 * (--t) );
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}
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double easeInOutSine( double t ) {
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return 0.5 * (1 + sin( 3.1415926 * (t - 0.5) ) );
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}
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double easeInQuad( double t ) {
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return t * t;
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}
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double easeOutQuad( double t ) {
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return t * (2 - t);
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}
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double easeInOutQuad( double t ) {
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return t < 0.5 ? 2 * t * t : t * (4 - 2 * t) - 1;
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}
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double easeInCubic( double t ) {
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return t * t * t;
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}
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double easeOutCubic( double t ) {
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return 1 + (--t) * t * t;
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}
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double easeInOutCubic( double t ) {
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return t < 0.5 ? 4 * t * t * t : 1 + (--t) * (2 * (--t)) * (2 * t);
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}
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double easeInQuart( double t ) {
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t *= t;
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return t * t;
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}
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double easeOutQuart( double t ) {
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t = (--t) * t;
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return 1 - t * t;
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}
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double easeInOutQuart( double t ) {
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if( t < 0.5 ) {
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t *= t;
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return 8 * t * t;
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} else {
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t = (--t) * t;
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return 1 - 8 * t * t;
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}
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}
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double easeInQuint( double t ) {
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double t2 = t * t;
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return t * t2 * t2;
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}
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double easeOutQuint( double t ) {
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double t2 = (--t) * t;
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return 1 + t * t2 * t2;
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}
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double easeInOutQuint( double t ) {
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double t2;
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if( t < 0.5 ) {
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t2 = t * t;
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return 16 * t * t2 * t2;
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} else {
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t2 = (--t) * t;
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return 1 + 16 * t * t2 * t2;
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}
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}
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double easeInExpo( double t ) {
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return (pow( 2, 8 * t ) - 1) / 255;
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}
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double easeOutExpo( double t ) {
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return 1 - pow( 2, -8 * t );
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}
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double easeInOutExpo( double t ) {
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if( t < 0.5 ) {
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return (pow( 2, 16 * t ) - 1) / 510;
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} else {
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return 1 - 0.5 * pow( 2, -16 * (t - 0.5) );
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}
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}
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double easeInCirc( double t ) {
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return 1 - sqrt( 1 - t );
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}
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double easeOutCirc( double t ) {
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return sqrt( t );
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}
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double easeInOutCirc( double t ) {
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if( t < 0.5 ) {
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return (1 - sqrt( 1 - 2 * t )) * 0.5;
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} else {
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return (1 + sqrt( 2 * t - 1 )) * 0.5;
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}
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}
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double easeInBack( double t ) {
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return t * t * (2.70158 * t - 1.70158);
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}
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double easeOutBack( double t ) {
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return 1 + (--t) * t * (2.70158 * t + 1.70158);
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}
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double easeInOutBack( double t ) {
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if( t < 0.5 ) {
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return t * t * (7 * t - 2.5) * 2;
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} else {
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return 1 + (--t) * t * 2 * (7 * t + 2.5);
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}
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}
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double easeInElastic( double t ) {
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double t2 = t * t;
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return t2 * t2 * sin( t * PI * 4.5 );
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}
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double easeOutElastic( double t ) {
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double t2 = (t - 1) * (t - 1);
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return 1 - t2 * t2 * cos( t * PI * 4.5 );
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}
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double easeInOutElastic( double t ) {
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double t2;
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if( t < 0.45 ) {
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t2 = t * t;
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return 8 * t2 * t2 * sin( t * PI * 9 );
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} else if( t < 0.55 ) {
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return 0.5 + 0.75 * sin( t * PI * 4 );
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} else {
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t2 = (t - 1) * (t - 1);
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return 1 - 8 * t2 * t2 * sin( t * PI * 9 );
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}
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}
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double easeInBounce( double t ) {
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return pow( 2, 6 * (t - 1) ) * abs( sin( t * PI * 3.5 ) );
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}
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double easeOutBounce( double t ) {
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return 1 - pow( 2, -6 * t ) * abs( cos( t * PI * 3.5 ) );
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}
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double easeInOutBounce( double t ) {
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if( t < 0.5 ) {
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return 8 * pow( 2, 8 * (t - 1) ) * abs( sin( t * PI * 7 ) );
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} else {
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return 1 - 8 * pow( 2, -8 * t ) * abs( sin( t * PI * 7 ) );
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}
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}
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easingFunction getEasingFunction( easing_functions function )
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{
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static std::map< easing_functions, easingFunction > easingFunctions;
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if( easingFunctions.empty() )
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{
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easingFunctions.insert( std::make_pair( EaseInSine, easeInSine ) );
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easingFunctions.insert( std::make_pair( EaseOutSine, easeOutSine ) );
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easingFunctions.insert( std::make_pair( EaseInOutSine, easeInOutSine ) );
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easingFunctions.insert( std::make_pair( EaseInQuad, easeInQuad ) );
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easingFunctions.insert( std::make_pair( EaseOutQuad, easeOutQuad ) );
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easingFunctions.insert( std::make_pair( EaseInOutQuad, easeInOutQuad ) );
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easingFunctions.insert( std::make_pair( EaseInCubic, easeInCubic ) );
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easingFunctions.insert( std::make_pair( EaseOutCubic, easeOutCubic ) );
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easingFunctions.insert( std::make_pair( EaseInOutCubic, easeInOutCubic ) );
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easingFunctions.insert( std::make_pair( EaseInQuart, easeInQuart ) );
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easingFunctions.insert( std::make_pair( EaseOutQuart, easeOutQuart ) );
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easingFunctions.insert( std::make_pair( EaseInOutQuart, easeInOutQuart) );
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easingFunctions.insert( std::make_pair( EaseInQuint, easeInQuint ) );
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easingFunctions.insert( std::make_pair( EaseOutQuint, easeOutQuint ) );
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easingFunctions.insert( std::make_pair( EaseInOutQuint, easeInOutQuint ) );
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easingFunctions.insert( std::make_pair( EaseInExpo, easeInExpo ) );
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easingFunctions.insert( std::make_pair( EaseOutExpo, easeOutExpo ) );
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easingFunctions.insert( std::make_pair( EaseInOutExpo, easeInOutExpo ) );
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easingFunctions.insert( std::make_pair( EaseInCirc, easeInCirc ) );
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easingFunctions.insert( std::make_pair( EaseOutCirc, easeOutCirc ) );
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easingFunctions.insert( std::make_pair( EaseInOutCirc, easeInOutCirc ) );
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easingFunctions.insert( std::make_pair( EaseInBack, easeInBack ) );
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easingFunctions.insert( std::make_pair( EaseOutBack, easeOutBack ) );
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easingFunctions.insert( std::make_pair( EaseInOutBack, easeInOutBack ) );
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easingFunctions.insert( std::make_pair( EaseInElastic, easeInElastic ) );
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easingFunctions.insert( std::make_pair( EaseOutElastic, easeOutElastic ) );
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easingFunctions.insert( std::make_pair( EaseInOutElastic, easeInOutElastic ) );
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easingFunctions.insert( std::make_pair( EaseInBounce, easeInBounce ) );
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easingFunctions.insert( std::make_pair( EaseOutBounce, easeOutBounce ) );
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easingFunctions.insert( std::make_pair( EaseInOutBounce, easeInOutBounce ) );
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}
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auto it = easingFunctions.find( function );
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return it == easingFunctions.end() ? nullptr : it->second;
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}
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40
source/easing.h
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40
source/easing.h
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@@ -0,0 +1,40 @@
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#pragma once
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enum easing_functions
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{
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EaseInSine,
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EaseOutSine,
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EaseInOutSine,
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EaseInQuad,
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EaseOutQuad,
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EaseInOutQuad,
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EaseInCubic,
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EaseOutCubic,
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EaseInOutCubic,
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EaseInQuart,
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EaseOutQuart,
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EaseInOutQuart,
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EaseInQuint,
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EaseOutQuint,
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EaseInOutQuint,
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EaseInExpo,
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EaseOutExpo,
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EaseInOutExpo,
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EaseInCirc,
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EaseOutCirc,
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EaseInOutCirc,
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EaseInBack,
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EaseOutBack,
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EaseInOutBack,
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EaseInElastic,
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EaseOutElastic,
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EaseInOutElastic,
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EaseInBounce,
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EaseOutBounce,
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EaseInOutBounce
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};
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typedef double(*easingFunction)(double);
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easingFunction getEasingFunction( easing_functions function );
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@@ -22,7 +22,10 @@ ScoreBoard::ScoreBoard(SDL_Renderer *renderer, Asset *asset, board_t *board)
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SDL_SetTextureBlendMode(layer, SDL_BLENDMODE_BLEND);
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// Inicializa las variables
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rect = {SCOREBOARD_X, SCOREBOARD_Y, SCOREBOARD_WIDTH, SCOREBOARD_HEIGHT};
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counter = 0;
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movingCounter = 0;
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fadingCounter = 0;
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state = sb_hide;
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}
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@@ -39,6 +42,11 @@ ScoreBoard::~ScoreBoard()
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// Dibuja el marcador en la textura
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void ScoreBoard::fillTexture()
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{
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if (state == sb_hide)
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{
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return;
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}
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// Cambia el puntero del renderizador a la textura y la limpia
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SDL_SetRenderTarget(renderer, layer);
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SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0x00, 0x00);
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@@ -72,21 +80,67 @@ void ScoreBoard::render()
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{
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return;
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}
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// Dibuja la textura con el marcador en pantalla
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SDL_Rect rect = {SCOREBOARD_X, SCOREBOARD_Y, SCOREBOARD_WIDTH, SCOREBOARD_HEIGHT};
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// SDL_Rect rect = {SCOREBOARD_X, SCOREBOARD_Y, SCOREBOARD_WIDTH, SCOREBOARD_HEIGHT};
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SDL_RenderCopy(renderer, layer, NULL, &rect);
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}
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// Actualiza las variables del objeto
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void ScoreBoard::update()
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{
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if (counter == 200)
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{
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state = sb_show;
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}
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else
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if (state == sb_hide)
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{
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counter++;
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if (counter == 200)
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{
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state = sb_showing;
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rect.y = SCOREBOARD_Y - SCOREBOARD_HEIGHT;
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}
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}
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else if (state == sb_showing)
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{
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movingCounter++;
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fadingCounter++;
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// float step = ((float)fadingCounter / (float)SCOREBOARD_HEIGHT);
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auto easingFunction = getEasingFunction(EaseOutSine);
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auto step = easingFunction(((float)fadingCounter / (float)SCOREBOARD_HEIGHT));
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int alpha = 0 + ((255 - 0) * step);
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int pos = -32 + ((0 + 32) * step);
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rect.y = pos;
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SDL_SetTextureAlphaMod(layer, alpha);
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if (rect.y == SCOREBOARD_Y)
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{
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state = sb_show;
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SDL_SetTextureAlphaMod(layer, 255);
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}
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}
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else if (state == sb_hiding)
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{
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movingCounter--;
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fadingCounter--;
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auto easingFunction = getEasingFunction(EaseOutSine);
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auto step = easingFunction(((float)fadingCounter / (float)SCOREBOARD_HEIGHT));
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int alpha = 0 + ((255 - 0) * step);
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int pos = -32 + ((0 + 32) * step);
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rect.y = pos;
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SDL_SetTextureAlphaMod(layer, alpha);
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if (rect.y == SCOREBOARD_Y - SCOREBOARD_HEIGHT)
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{
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state = sb_hide;
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counter = 0;
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movingCounter = 0;
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fadingCounter = 0;
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SDL_SetTextureAlphaMod(layer, 255);
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}
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}
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}
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@@ -100,6 +154,19 @@ void ScoreBoard::reLoadTexture()
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// Resetea el tiempo de aparición del marcador
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void ScoreBoard::reset()
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{
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counter = 0;
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state = sb_hide;
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if (state == sb_hide)
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{
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counter = 0;
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}
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else
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{
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state = sb_hiding;
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}
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}
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// Devuelve el rectangulo con la posición del marcador
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SDL_Rect ScoreBoard::getRect()
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{
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return rect;
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}
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@@ -6,6 +6,7 @@
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#include "asset.h"
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#include "sprite.h"
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#include "const.h"
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#include "easing.h"
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#include <string>
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#ifndef SCOREBOARD_H
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@@ -36,8 +37,11 @@ private:
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Asset *asset; // Objeto con la ruta a todos los ficheros de recursos
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Text *text; // Objeto para escribir texto
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int counter; // Contador interno
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int movingCounter; // Contador para el movimiento del marcador
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int fadingCounter; // Contador para el desvanecimiento del marcador
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board_t *board; // Contiene las variables a mostrar en el marcador
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sb_state_e state; // Estado en el que se encuentra el marcador
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SDL_Rect rect; // Posición del marcador
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public:
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// Constructor
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@@ -60,6 +64,9 @@ public:
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// Resetea el tiempo de aparición del marcador
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void reset();
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// Devuelve el rectangulo con la posición del marcador
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SDL_Rect getRect();
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};
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#endif
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Block a user