Añadida la música
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@@ -13,6 +13,7 @@ Game::Game(SDL_Renderer *renderer, Asset *asset, Screen *screen, Input *input)
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map = new Map(asset->get("01.map"), renderer, asset);
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player = new Player(renderer, asset, input, map);
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debugText = new Text(asset->get("debug.png"), asset->get("debug.txt"), renderer);
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music = JA_LoadMusic(asset->get("music_surface.ogg").c_str());
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}
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// Destructor
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@@ -22,6 +23,7 @@ Game::~Game()
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delete map;
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delete player;
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delete debugText;
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JA_DeleteMusic(music);
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}
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// Bucle para el juego
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@@ -29,6 +31,8 @@ section_t Game::run()
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{
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init();
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JA_PlayMusic(music);
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while (section.name == SECTION_PROG_GAME)
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{
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// Sección juego jugando
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@@ -39,6 +43,8 @@ section_t Game::run()
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}
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}
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JA_StopMusic();
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return section;
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}
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