Eliminados algunos warnings

This commit is contained in:
2022-09-12 19:20:57 +02:00
parent 4674c3dab2
commit b93dc86cb0

View File

@@ -25,7 +25,6 @@ Game::Game(SDL_Renderer *renderer, Screen *screen, Asset *asset, Input *input)
section.name = SECTION_PROG_GAME; section.name = SECTION_PROG_GAME;
section.subsection = SUBSECTION_GAME_PLAY; section.subsection = SUBSECTION_GAME_PLAY;
musicEnabled = true;
debug = true; debug = true;
musicEnabled = !debug; musicEnabled = !debug;
} }
@@ -44,10 +43,11 @@ Game::~Game()
// Bucle para el juego // Bucle para el juego
section_t Game::run() section_t Game::run()
{
if (musicEnabled)
{ {
JA_PlayMusic(music); JA_PlayMusic(music);
if (!musicEnabled)
{
JA_PauseMusic();
} }
while (section.name == SECTION_PROG_GAME) while (section.name == SECTION_PROG_GAME)
@@ -94,14 +94,12 @@ void Game::update()
case SDL_SCANCODE_D: case SDL_SCANCODE_D:
debug = !debug; debug = !debug;
musicEnabled = !debug; musicEnabled = !debug;
if (musicEnabled) musicEnabled ? JA_ResumeMusic() : JA_PauseMusic();
{ break;
JA_PlayMusic(music);
} case SDL_SCANCODE_M:
else musicEnabled = !musicEnabled;
{ musicEnabled ? JA_ResumeMusic() : JA_PauseMusic();
JA_StopMusic();
}
break; break;
case SDL_SCANCODE_R: case SDL_SCANCODE_R:
@@ -130,6 +128,9 @@ void Game::update()
case SDL_SCANCODE_F4: case SDL_SCANCODE_F4:
screen->setWindowSize(4); screen->setWindowSize(4);
break; break;
default:
break;
} }
} }
} }