Separados los elementos de la pantalla en diferentes texturas
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@@ -19,8 +19,10 @@
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#define GAMECANVAS_HEIGHT 240
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// Zona de juego
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const int PLAY_AREA_TOP = (4 * BLOCK);
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const int PLAY_AREA_BOTTOM = (30 * BLOCK);
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const int PLAY_AREA_X = 0;
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const int PLAY_AREA_Y = (4 * BLOCK);
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const int PLAY_AREA_TOP = (0 * BLOCK);
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const int PLAY_AREA_BOTTOM = (26 * BLOCK);
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const int PLAY_AREA_LEFT = (0 * BLOCK);
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const int PLAY_AREA_RIGHT = (40 * BLOCK);
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const int PLAY_AREA_WIDTH = PLAY_AREA_RIGHT - PLAY_AREA_LEFT;
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@@ -32,6 +34,16 @@ const int PLAY_AREA_CENTER_Y = PLAY_AREA_TOP + (PLAY_AREA_HEIGHT / 2);
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const int PLAY_AREA_FIRST_QUARTER_Y = PLAY_AREA_HEIGHT / 4;
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const int PLAY_AREA_THIRD_QUARTER_Y = (PLAY_AREA_HEIGHT / 4) * 3;
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// Marcador
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const int SCOREBOARD_X = 0;
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const int SCOREBOARD_Y = 0;
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const int SCOREBOARD_TOP = (0 * BLOCK);
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const int SCOREBOARD_BOTTOM = (4 * BLOCK);
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const int SCOREBOARD_LEFT = (0 * BLOCK);
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const int SCOREBOARD_RIGHT = (40 * BLOCK);
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const int SCOREBOARD_WIDTH = SCOREBOARD_RIGHT - SCOREBOARD_LEFT;
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const int SCOREBOARD_HEIGHT = SCOREBOARD_BOTTOM - SCOREBOARD_TOP;
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// Anclajes de pantalla
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const int GAMECANVAS_CENTER_X = GAMECANVAS_WIDTH / 2;
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const int GAMECANVAS_FIRST_QUARTER_X = GAMECANVAS_WIDTH / 4;
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