first commit
This commit is contained in:
164
source/ltexture.cpp
Normal file
164
source/ltexture.cpp
Normal file
@@ -0,0 +1,164 @@
|
||||
#include <stdio.h>
|
||||
#include <string>
|
||||
#include "ltexture.h"
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h"
|
||||
|
||||
LTexture::LTexture()
|
||||
{
|
||||
// Initialize
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
|
||||
LTexture::~LTexture()
|
||||
{
|
||||
// Deallocate
|
||||
free();
|
||||
}
|
||||
|
||||
bool LTexture::loadFromFile(std::string path, SDL_Renderer *renderer)
|
||||
{
|
||||
int req_format = STBI_rgb_alpha;
|
||||
int width, height, orig_format;
|
||||
unsigned char *data = stbi_load(path.c_str(), &width, &height, &orig_format, req_format);
|
||||
if (data == NULL)
|
||||
{
|
||||
SDL_Log("Loading image failed: %s", stbi_failure_reason());
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int depth, pitch;
|
||||
Uint32 pixel_format;
|
||||
if (req_format == STBI_rgb)
|
||||
{
|
||||
depth = 24;
|
||||
pitch = 3 * width; // 3 bytes per pixel * pixels per row
|
||||
pixel_format = SDL_PIXELFORMAT_RGB24;
|
||||
}
|
||||
else
|
||||
{ // STBI_rgb_alpha (RGBA)
|
||||
depth = 32;
|
||||
pitch = 4 * width;
|
||||
pixel_format = SDL_PIXELFORMAT_RGBA32;
|
||||
}
|
||||
|
||||
// Get rid of preexisting texture
|
||||
free();
|
||||
|
||||
// The final texture
|
||||
SDL_Texture *newTexture = NULL;
|
||||
|
||||
// Load image at specified path
|
||||
//SDL_Surface *loadedSurface = IMG_Load(path.c_str());
|
||||
SDL_Surface *loadedSurface = SDL_CreateRGBSurfaceWithFormatFrom((void*)data, width, height, depth, pitch, pixel_format);
|
||||
if (loadedSurface == NULL)
|
||||
{
|
||||
printf("Unable to load image %s!\n", path.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Color key image
|
||||
//SDL_SetColorKey(loadedSurface, SDL_TRUE, SDL_MapRGB(loadedSurface->format, COLOR_KEY_R, COLOR_KEY_G, COLOR_KEY_B));
|
||||
|
||||
// Create texture from surface pixels
|
||||
newTexture = SDL_CreateTextureFromSurface(renderer, loadedSurface);
|
||||
if (newTexture == NULL)
|
||||
{
|
||||
printf("Unable to create texture from %s! SDL Error: %s\n", path.c_str(), SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
// Get image dimensions
|
||||
mWidth = loadedSurface->w;
|
||||
mHeight = loadedSurface->h;
|
||||
}
|
||||
|
||||
// Get rid of old loaded surface
|
||||
SDL_FreeSurface(loadedSurface);
|
||||
}
|
||||
|
||||
// Return success
|
||||
mTexture = newTexture;
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
bool LTexture::createBlank(SDL_Renderer *renderer, int width, int height, SDL_TextureAccess access)
|
||||
{
|
||||
// Create uninitialized texture
|
||||
mTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, access, width, height);
|
||||
if (mTexture == NULL)
|
||||
{
|
||||
printf("Unable to create blank texture! SDL Error: %s\n", SDL_GetError());
|
||||
}
|
||||
else
|
||||
{
|
||||
mWidth = width;
|
||||
mHeight = height;
|
||||
}
|
||||
|
||||
return mTexture != NULL;
|
||||
}
|
||||
|
||||
void LTexture::free()
|
||||
{
|
||||
// Free texture if it exists
|
||||
if (mTexture != NULL)
|
||||
{
|
||||
SDL_DestroyTexture(mTexture);
|
||||
mTexture = NULL;
|
||||
mWidth = 0;
|
||||
mHeight = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void LTexture::setColor(Uint8 red, Uint8 green, Uint8 blue)
|
||||
{
|
||||
// Modulate texture rgb
|
||||
SDL_SetTextureColorMod(mTexture, red, green, blue);
|
||||
}
|
||||
|
||||
void LTexture::setBlendMode(SDL_BlendMode blending)
|
||||
{
|
||||
// Set blending function
|
||||
SDL_SetTextureBlendMode(mTexture, blending);
|
||||
}
|
||||
|
||||
void LTexture::setAlpha(Uint8 alpha)
|
||||
{
|
||||
// Modulate texture alpha
|
||||
SDL_SetTextureAlphaMod(mTexture, alpha);
|
||||
}
|
||||
|
||||
void LTexture::render(SDL_Renderer *renderer, int x, int y, SDL_Rect *clip, double angle, SDL_Point *center, SDL_RendererFlip flip)
|
||||
{
|
||||
// Set rendering space and render to screen
|
||||
SDL_Rect renderQuad = {x, y, mWidth, mHeight};
|
||||
|
||||
// Set clip rendering dimensions
|
||||
if (clip != NULL)
|
||||
{
|
||||
renderQuad.w = clip->w;
|
||||
renderQuad.h = clip->h;
|
||||
}
|
||||
|
||||
// Render to screen
|
||||
SDL_RenderCopyEx(renderer, mTexture, clip, &renderQuad, angle, center, flip);
|
||||
}
|
||||
|
||||
void LTexture::setAsRenderTarget(SDL_Renderer *renderer)
|
||||
{
|
||||
// Make self render target
|
||||
SDL_SetRenderTarget(renderer, mTexture);
|
||||
}
|
||||
|
||||
int LTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int LTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
Reference in New Issue
Block a user