Añadida la clase debug
This commit is contained in:
@@ -32,6 +32,7 @@ Prog::Prog(std::string path)
|
||||
screen = new Screen(window, renderer, options, GAMECANVAS_WIDTH, GAMECANVAS_HEIGHT);
|
||||
screen->setBorderColor(borderColor);
|
||||
screen->setVideoMode(options->fullScreenMode);
|
||||
debug = new Debug(renderer, screen, asset);
|
||||
}
|
||||
|
||||
Prog::~Prog()
|
||||
@@ -43,6 +44,7 @@ Prog::~Prog()
|
||||
delete asset;
|
||||
delete input;
|
||||
delete screen;
|
||||
delete debug;
|
||||
|
||||
SDL_DestroyRenderer(renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
@@ -472,7 +474,7 @@ void Prog::runTitle()
|
||||
// Ejecuta la seccion de juego donde se juega
|
||||
void Prog::runGame()
|
||||
{
|
||||
game = new Game(renderer, screen, asset, input);
|
||||
game = new Game(renderer, screen, asset, input, debug);
|
||||
setSection(game->run());
|
||||
delete game;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user